Character Editor

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Author: SocietyZombie

Last revision: 13 Sep, 2019 at 19:21 UTC (13)

File size: 933.89 KB

On Steam Workshop

Description:

last update: 2019-09-13T21:24
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns).
NEW configurable crashlanding

MOD FEATURES

• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations
• create, edit, remove, find, load, save pawns
• edit pawn inventory
• equip or edit weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal pawns
• redress, undress pawns
• teleport pawns

THIS MOD USES HugsLib
MOD LOAD ORDER: Core, HugsLib, Character Editor
When you want that items from other mods are used as well, then put Character Editor at the bottom of the mod list.

The design of this mod was, not to overload the ui with too many buttons. so there are a lot of clickable labels instead. When you are not sure if its editable or not, just click on the labels and find it out. So you can click on the name label in the bio tab to change pawns name or on the age label to change the age.

MOD SETTINGS

• Show in main tabs [Enable/Disable]
• Edit all pawns [Enable/Disable]
• Show dead logo [Enable/Disable]
• Optional map settings [Enable/Disable]
• Show weapon [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Fast image refresh [Enable/Disable]
• Stack Limit [1..9999] (max value for the inventory slider)
• Hotkey (Button to change the hotkey for character editor)
• Character Editor UI (Button to trigger UI from mod options menu)
• Custom pawns [30 slots]

HOW TO USE

a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering ‘Zombrella’ or ‘Zombgrella’ cascet with pawn
e) start the editor by pressing hotkey HOME/POS1 Button

HOW TO CHANGE GRADIENT COLOR

1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA or ColorB.

SOME COMPATIBLE MODS

should be compatible to every mod which adds hairdefs, bodydefs.
Lolidrop’s hairshop
Vee Hairs
gloomy_hair
Lovely Hair Style
Rim Seraph hair
Rimsenal – Rimhair
Chicken Mitchell – Hairstyles
Kemono Friends Hair
RimNGE
Gradient Hair
Star Wars – Factions
Star Wars – Races
Star Wars – The Force
Alien Vs Predator
TouhouStyle – 红魔郷造型包
Humanoid Alien Races
RimFace for Facial Stuff
Facial Stuff 1.0

PARTIAL COMPATIBLE TO

Facial Animation – WIP
* changing of eyes, faces from facial animation currently not available

KNOWN ISSUES

• my default renderer for rotating pawns (grey alien symbol) currently doesn’t shows faces from facial stuff and doesnt draw the different pawn sizes of alien races – so use the alien race renderer (white alien symbol) instead

HINTS

• To choose the color with color picker, click on the hair label or apparel label.
• Click on alien symbol to toggle between portrait and default view.
• There are 30 slots for pawns. Saved items are limited to 3. Gradient Hair is saved, when available. Relations and thoughts will not be saved.
• ‘Show weapon’ has no effect on portait view
• When starting editor while pawn is selected, then the selected pawn will be autom. selected in editor.

HINTS FOR ITEM STAT EDITING

• editable stats were added since 2019-07-18T01:33, that is fully optional and just for fun
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes even after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited (i will not spend weeks for making everything compatible to combat extended)
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture

LANGUAGES

Most of the ui elements are auto translated to all ingame languages.
• Full language support for german, english, french, russian, japanese.

SPECIAL THANKS TO

Proxyer for japanese translation.

LAST UPDATE

• 2019-09-05T22:57 updates for hediffs and health, updates for colorpicker window, load pawns hold CTRL for multiple clones
• 2019-09-06T17:18 fixed inventory+ func.; adding non stackable items will now create x items instead 1 item x-times stacked; placing non stackable items while buyed stack of them, will now place items minified instead of direct
• 2019-09-07T12:00 inventory+ quality will be considered when adding items
• 2019-09-12T23:56 refactoring and bugfixes
• 2019-09-13T15:19 fixed load/save pawn (changed to sorted dictionary); fixed possible null reference when checking for turret weapons
• 2019-09-13T21:24 fixed null reference exception caused by NULL projectile

FUTURE TODO’s

– rework of generate pawn window