Ideas x100
This mod does Exactly what is says on the tin and more!
All nations ideas, as well all idea groups, policies, and the effects of advisors have all been multiplied by 100 as well as a multitude of other balances and limit removals to attempt something of a balance. Below are some of the other features and changes that were made to best facilitate the full effect of the x100 madness.
Other Features:
– Institutions: All institutions will now impart x10 the bonus they would in vanilla, a x100 bonus from feudalism would be a bit much.
– Ages: All non nation specific bonuses for age bonus now impart their full x100 effect when choosen, this only affects applicable bonuses such as the age of revolutions bonus for artillery and not bonus such as the +1 bonus to fighting on the terrain type of your capital as that has an anto x100 barrier 🙁 .
– Religions: Some religions have had their bonuses or their acquireable bonuses put through the x100 treatment especially those of the new world. However the Christians and Muslims of the old world have had a few of their bonuses improved as well, let the crusades commence!
– Raised limits: all leaders of the sea and land have had their maximum pip caps for all the pip types raised to 666, however don’t worry Skanderbeg has caught wind of this. All rulers maximum skill in administration, diplomacy and military has also been increased to the great new heights of 7!!
– Mandate: The unrest and damage received buffs and debuffs for positive and negative mandate have also been multiplied by 100 so be especially careful, the mandadte loss from devasation has been increased as has the mandate loss or mandate gain for not defendinga tributary and sucessfully defending the title of emperor of China.
-Minor changes: Here are but some of the more minor chnages; cavalary moves slightly faster than artillery and infantry when moving by itself. All idea groups now carry a debuf that with effects once you take the first idea most of these effects can be undone with a different idea groups effects. Many limits on trade bonuses have been increased by a factor of 100 to accomadate that most bonuses will be 100 time as high as they were before. All polocies now cost 2 points of their relavent type instead of 1. Trade ideas now give a greater variety of trade bonuses instead of just giving you 300 extra merchants. and many more tweaks and turns.
Eventually i hope to deliver proper bonuses to all religions as well as bring the gift of x100 to many more game aspects.
Please inform me of any bugs, glitches, or issues that occur with this mod.
This Mod will not be compatible with anything that changes any of the game aspects listed above however any visual mods should be compatible.
This mod is up to date for all versions of 1.25.
Link to the preious x10 ideas mod: https://steamcommunity.com/sharedfiles/filedetails/?id=966130266&searchtext=x10
And thank you for subscribing to and playing this mod :).