[VJ Base] Humanimal Chakradhara SNPC
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A product of genetic manipulation and enhancement by the Fjellerke Corporation, the Chakradhara variant is derived from the basic ‘Thug’ sub-variant of the Labourer type. Engineered to possess heightened resilience, strength, mobility, ferocity, and aggression, these Humanimal’s excel in combat efficiency and prowess. Initially designed to support Norwegian special operations forces in North Africa, the Chakradhara was first deployed to raid a fortified local militia compound, where they demonstrated immense success and effectiveness.
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- Humanimal [Chakradhara]
- Humanimal [Feral-Chakradhara]
- Humanimal [Chakradhara-Psyker]
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To use this convar, write something like "vj_humanimal_chakradhara_hp 999999" to change their health in the command console.
– ["vj_humanimal_chakradhara_hp"] – For both Chakradhara. [Default = 1500]
You can disable and enable them by navigating through the VJ menu and finding the convars in the SNPC Configurations tab named "[VJ] Humanimal Chakradhara" and ticking the boxes to enable or disable.
– ["vj_humanimal_chak_ply_vis_fx"] – Whether fx are applied to players screen when hit.
– ["vj_humanimal_chak_ply_drop_weapon"] – Whether ply weapon is knocked out of hand.
– ["vj_humanimal_chak_scout"] – Ability to go silent and detect enemies through objects.
– ["vj_humanimal_chak_psy_scr_distort"] – Psyker can distort players screen.
– ["vj_humanimal_chak_psy_teleport"] – Psyker can teleport behind the player.
– ["vj_humanimal_chak_spawn_ap"] – Psyker can spawn apparitions.
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– The SNPC will break doors most of the time.
– The arc of their projectile will change depending on the range of their enemy.
– Immune to certain damage types.
– Can be gibbed.
– Has a ranged attack.
– Has a minimum damage cap. (If you don’t do more than 15 damage, no damage will be done)
– Gibs have a chance to fly off when damaged.
– 1 – 6 chance of spawning as a loud variant, featuring more sounds when idle and in combat.
– Can knock players’ weapons out of hand.
– It causes visual effects to the player’s screens when hit.
– Has passive health regen, but will stop when on fire.
– Regains hp on kill.
– Regains hp per hit.
– Particles when ignited on fire.
– Can be extinguished by water when on fire.
– Psyker’s can distort the players screen when they are visible and within a certain range.
– Psyker’s can teleport behind the player when out of sight and far away.
– Psyker’s can spawn apparitions, weak support units that serve as distractions.
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– ["KimbleIrishGraves"] – Making the addon icon, beta testing, helping with ideas and lore.
– ["Lawrence"] – Their Raider, Tsunami particles, sounds, bloodshot content, and code.
– ["Hayakawa_Aki "] – Animated the bloodshot model.
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These are integral for the addon to work properly
– https://steamcommunity.com/workshop/filedetails/?id=131759821 [VJ Base]
– https://steamcommunity.com/sharedfiles/filedetails/?id=132403761 [HL2:EP2 Particle Fix]
– https://steamcommunity.com/sharedfiles/filedetails/?id=3308330690 [Sound Files]
Remember, any and all feedback is appreciated :D!
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Required items:
Click the title to search on this site.
[VJ Base] Humanimal Shared Sound Content — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.