[DEPRECATED – READ DESCRIPTION] New Threat Upgrade

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Authors: cent, GoldLeader108, Cookiesaurus, berdoairlines, WTigerTw, ManeuverWarfare, nuclearstonk, Mitchell600

Last revision: 1 Mar at 16:47 UTC (43)

File size: 213.06 MB

On Steam Workshop

Description:
IMPORTANT: THIS MOD IS NO LONGER BEING DEVELOPED, AND DOES NOT WORK ON THE LATEST VERSION

NTU/PELT are both unable to be maintained by me, not only because of how busy i am but also due to the extremely large amount of "technical debt" that has accumulated given so much of the game changes with each update (for the better, of course)
this means that continued development would be extremely slow and probably only end up breaking more, so this mod is now considered deprecated and will not function properly in the base game
going forward i will also not be porting any of the units from this mod directly into the base game, but some additions might be recreated for the base game in the future (obviously excluding anything that isnt 60s-80s)
i also ask that modders not attempt to re-upload or copy this mod in its entirety or in chunks, and that you ask me before you take parts from this mod

thank you to everyone who so graciously helped me with research, art, implementation, bugtesting, and most importantly all those who played and enjoyed this mod, without everyone’s support a project like this wouldn’t have gone as far as it did to begin with


New Threat Upgrade

NTU is a rework and re-imagining of the base game’s USN systems and units, alongside an extension of the timeframe from 1965 all the way to post 2000, but by no means is exclusively focused on newer or older equipment. In this mod, you can find ancient Tartar and Terrier ship loadouts, VLS equipped late baseline Ticonderoga class cruisers, mid 70’s aircraft models, and so much more! This mod strives to maintain a semblance of believability in terms of systems being found in the base game, meaning that everything in NTU is of a high quality, and shouldnt break immersion from the base game assets.

NTU is dedicated to not only adding new content, but also re-balancing and revamping most weapons in the US arsenal to not only be more accurate but also in higher fidelity, with more nuance to the specific capabilities weapons had at the time. Gone are the days of abysmally pessimistic interceptor kill probabilities, every weapon system and ship gets a fighting chance even under sub-optimal conditions. This doesnt mean every system has been buffed though, the intent of NTU is to accurately portray both the strengths and limitations of systems as they were in service, for example; ships equipped with SM-2ER cannot fire past ~100 nautical miles unassisted due to fire control limitations, but can fire past 150 miles if you have CEC datalink to another vessel who can provide illumination, or if you’re using ARH SM-6.


Compatibility with other mods:

This mod is intended to be played with the USSR side rework mod PELT, located right here!
Both mods are meticulously balanced against each other and should result an accurately expected result, sourcing from historical reports and contemporary simulators.

I will not maintain active compatibility for other mods, given that I would need to cater to dozens or hundreds of mods and their authors at all times, so NTU either will or will not be compatible with certain mods and I won’t take exhaustive measures to rectify compatibility outside extreme circumstances.
Most mods will work perfectly fine with NTU, but given how over-writing currently functions there’s a few categories of mods that will either over-write NTU or NTU will over-write:

This list is non-exhaustive, so be warned that large and (internally) complicated mods like NTU will have weird and unpredictable behavior with other mods that change a lot of base game files, it may work or it may brick your game, but in either case there isnt much I can do to rectify a problem like that.
A note regarding ‘NTU addons:’ while they may function perfectly fine in any given moment, mod authors cant be held responsible for keeping up with updates constantly, so oftentimes mods that modify NTU in some way don’t account for updates, meaning their files are outdated and replacing the modern NTU files. This can cause bugs, issues, crashes and so forth, so I cannot either recommend nor disapprove of these mods given i have no clue how often they’re worked on, and which ones are abandoned and which ones are not. Be thoughtful when curating your mods list.


Content List:
do note the following content list is somewhat outdated, and know there’s more to this mod than what i can list on a steam description (i routinely hit the character limit)

First off, new stuff not found in the base game:

Now for reworked base game content:


Credits:

thank you to @cent__ for assistance with the burke and many other technically complicated features ingame!
thank you to KuroiYoru_ for the hull numbers and names! https://steamcommunity.com/sharedfiles/filedetails/?id=3416887270
thank you to aaaaaaaaaaaaaaaabcd for the rigging of the Mk41 VLS and concept! https://steamcommunity.com/sharedfiles/filedetails/?id=3475167842
thank you to @Cookiesaurus for helping with some of the aircraft and weapons!
thank you to @cellinia_texas. for providing numerous new liveries for aircraft!
thank you to @L963 for making the CSRL on B-52G work and helping with other things!
thank you to daggs and CT for helping with liveries!
and a huge shoutout to @valoda_ for helping with research!

no AI of any type was used in any of the elements in the creation of this mod

please leave feedback/concerns in the comments, or contact me on the official sea power modding discord (@nuclearstonk) located right here![discord.gg]

enjoy! ^^