Primary Grenade Launcher
Because there’s no such thing as too many explosions.
This is the signature weapon of Grimy’s Anarchist class, a primary grenade launcher.
It’s modified so that Launch Grenade and Light Ordnance are granted by the weapon instead of having to be built into a class. Includes all three tiers! Beam tier has the same guided grenade targeting as blaster launchers.
Light Ordnance will cause grenades to do 50% less damage, but allow you to carry 2 additional uses per slot.
If you don’t have a grenade pocket, the additional uses are increased to 4. This is a workaround for, afaik, not being able to have the launcher itself grant the pocket because the game doesn’t check weapons for perks that could unlock it.
The weapons’ stats and impact of the light ordnance perk are configurable.
In order to use these, the soldier class in question will need to be able to use launchers as a primary weapon. Add this line to the appropriate class template in XComClassData.ini:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="grenade_launcher")
Technically, the required mods are only needed if you want to use beam tier. But who doesn’t want that?
The heavy lifting here was done by GrimyBunyip. It’s my understanding that he’s moved on from modding XCom 2 and doesn’t mind if anyone ports his stuff.
Required items:
Click the title to search on this site.
X2WOTCCommunityHighlander v1.24.0 — Steam Workshop
Beam Grenade Launcher — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
