Decodence – RMG Integration
The aim of this patch is to include all Decodence’s changes into the Random Map Generator.
Includes:
– Themes:
— Tundra
— Autumn
– Structures:
— Sword of the Ashen Rose (Water Structure, seperate randomization, equal chance to Sunken City)
— Travelling Circus (Recruitment Structure, weighted with distance and ratio to Inns)
— Wicked Flames of Ghrauth (Visit Shrine, weighted against other Shrines)
— Tomb of Les the Almighty (Exploration Site, weighted against the same weight group as normal Tombs)
— Home of Ravens (Exploration Site, weighted against the Forbidden Sanctum weight group)
— Foundry (Exploration Site, weighted against the Tomb/Ancient Ruins weight group)
Notes:
– It appears Autumn and Tundra themes can’t be weighted. I’m experimenting with Dummy weights and/or tying them to the Arctic/Temperate sliders, but for now, consider them to have the slider all the way up.
— Sadly, it’s impossible to tie these themes to the sliders directly. Still exploring possibilities, but chances of success are very low.
Requires:
Decodence:
– http://steamcommunity.com/sharedfiles/filedetails/?id=520692430
Compatibility
Compatible with Corrupt the Source – Extensions, from the same creators, with this patch:
– http://steamcommunity.com/sharedfiles/filedetails/?id=609537794
Compatible with Empire Building Mod from Der Mentat, with this patch:
– https://steamcommunity.com/sharedfiles/filedetails/?id=1112541495
Required items:
Click the title to search on this site.
Decodence - Map Editor Content — Steam Workshop