White Sands Realism

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Author: Lolman345

Last revision: 26 Jan at 15:10 UTC (3)

File size: 263.68 KB

On Steam Workshop

Description:

Preliminary rebuild in progress.

A general overhaul of all in game units and systems to bring them in line with their as trialed and deployed performance.

Changes include but are not limited to,

Missile burn time
Missile range
Missile guidance performance
Missile payload
Round payload
Round MOA and dispersion
Proximity fuse range
Countermeasure count
Magazine capacity
Weapon rate of fire
Available loadouts (Deprecated Please use The Custom Loadout Mod)

And much more

All changes can be viewed in the pinned discussion

Currently implemented:

Naval gun accuracy pass
Naval gun damage pass
Aerial guns overhaul pass
NATO mount overhaul pass
PACT mount overhaul pass

Currently unimplemented:

Historical countermeasure count for all aircraft
Aircraft engine performance pass
GRAU weapon designations with NATO reporting name / nickname
NATO weapon designations with NATO reporting name / nickname
USN Ship performance and displacement overhaul
Missile burn time specified
Missile guidance parameters specified

In progress:

More Tweaks

Future plans :

Magazine pass
More Weapon sub variants
New Weapons
New aircraft

Compatible with :

The Custom Loadout Mod – Load after White Sands. WSR will integrate weapons into this mod as they are added

More Weapons Mod – Load After White Sands

Actual Soviet Vessel Designations – White Sands does not modify vessel names at this time, can load before White Sands

NTU – Load White Sands before this mod, NTU currently adds mostly it’s own equipment, it along with it’s PACT equivalent are fully compatible if WSR is loaded prior to both.

Realistic Damage – WSR does not modify the modules.ini file which any of the "ship health" mods do, thus all of them are comparable with WSR, you can load them before or after WSR

Mods that add new ships – WSR should be loaded first, but in most cases this should not matter as WSR does not modify ships themselves and mods that add new ships are self contained, thus, WSR should only add to them without issues.

Partially Incompatible with :

Weapon Names for Civilians – Weapon names are modified, load before White Sands to take effect, text will be missing from White Sands content

Realistic Radar – White Sands makes very similar changes to RCS, but also makes changes to IR emissions, can be loaded before White Sands to overwrite White Sand’s changes but it is not needed

Incompatible with : NA

Issues :

Steam sometimes hates updating mods for Sea Power, if the mod seems to be having major, unexplained issues, unsubscribe from the mod, wait for the download bar to complete, and then re-subscribe. This fixes a number of common issues that arise when updates are pushed.

Mod ID : 3364578015

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Revisions:

Old revisions of this mod are available below. Click the link to download.