[1.13] Add Wargoals During Wars

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Author: bamcat

Last revision: 28 Apr at 20:17 UTC (10)

File size: 835.76 KB

On Steam Workshop

Description:

Allows both AI and players to add wargoals to ongoing wars.

NOT COMPATIBLE WITH WADDLE WAR REWORK, COMPATIBLE VERSION BELOW:

Waddle War Rework Compatch: https://steamcommunity.com/sharedfiles/filedetails/?id=3715061093

Supported Languages
– English
– Portugese / Português
– French / Français
– German / Deutsch
– Japanese / 日本語
– Polish / Polski
– Russian / Русский
– Chinese / 中国人
– Spanish / Español
– Turkish / Türkçe

Not sure why Paradox made this design decision so here we are

I created this mod with the ambition of fixing two key issues:
– Countries who join diplomatic plays cannot add more than one wargoal
– Making peace is currently unrealistic, wars can become huge, leading to millions of deaths over one wargoal. Realistically, countries would seek greater revenge against their enemies via harsher terms under a treaty.

Currently, these are the following wargoals that can be added under certain circumstances:
– Conquer state
– Ban slavery
– Regime change
– Treaty port
– Contain threat
– Investment rights
– Humiliation
– Create dominion
– Create protectorate

There is an 12 month cooldown in-between adding wargoals
It costs a lot more infamy to add wargoals mid-conflict rather than at the start
AI will only attempt to conquer states adjacent to their territory (to prevent bordergore)

German Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=3452638914
Korean Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=3458895112

Special Thanks to Waddles, the creator of the Waddle War Rework for assisting with the update to 1.12
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> Can be installed mid-game
> Current compatible version: 1.13.*
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