[DEPRECATED – READ DESCRIPTION] Pact Enhanced LethaliTy
NTU/PELT are both unable to be maintained by me, not only because of how busy i am but also due to the extremely large amount of "technical debt" that has accumulated given so much of the game changes with each update (for the better, of course)
this means that continued development would be extremely slow and probably only end up breaking more, so this mod is now considered deprecated and will not function properly in the base game
going forward i will also not be porting any of the units from this mod directly into the base game, but some additions might be recreated for the base game in the future (obviously excluding anything that isnt 60s-80s)
i also ask that modders not attempt to re-upload or copy this mod in its entirety or in chunks, and that you ask me before you take parts from this mod
thank you to everyone who so graciously helped me with research, art, implementation, bugtesting, and most importantly all those who played and enjoyed this mod, without everyone’s support a project like this wouldn’t have gone as far as it did to begin with
PELT is an enhancement and expansion mod for of all of the eastern ‘red side’ nations equipment ingame. Ships, aircraft, and mostly weapons, are all touched and upgraded to a higher standard, and given the love they deserve.
If you want a later timeframe, with later ships, with later systems, PELT adds all sorts of mid-late 80’s equipment that actually existed at the time, and some more hypothetical odds and ends that would have/may have entered service had the USSR not collapsed. PELT also performs an extremely comprehensive rework of all of the missiles, many torpedoes and other weapons, and many sensors, to a coherent standard similar to NTU’s reworks. PELT also has this same standard applied to all of the earlier systems, although there are currently less ship loadouts from the 60’s than there are from the 80’s and 90’s.
This mod has an optional addon to re-add the NATO reporting names for all equipment, located right here!
This mod is intended to be played with the NATO side rework mod NTU, located right here!
both mods are balanced against each other and should result a somewhat accurately expected result, from historical reports and contemporary simulators.
I will not maintain active compatibility for other mods, given that I would need to cater to dozens or hundreds of mods and their authors at all times, so PELT either will or will not be compatible with certain mods and I won’t take exhaustive measures to rectify compatibility outside extreme circumstances.
PELT modifies a huge number of systems and files for the Pact nations, so not every change or addition can be listed here. That being said, here are some of the highlights:
- domestic accurate designations for all equipment (other than ships, given Pr numbers are less catchy than NATO names)
- completely reworked sensors for all submarines, and reworked many torpedo loadouts to be more accurate
- added many new submarines, such as Yankee Notch and Whiskey, alongside a kitbash of Sierra I and Improved Victor III
- extended time period versions of many ships, that got better equipment near the end of the cold war
- kirov sub-variant specialization with historical loadouts + additional ‘ideal’ variants representing the whole class
- new balancing for all SAMs and ASMs and guns and radars, generally improving performance while also addressing the limitations of each system
- new PLAN units such as Shang, Luda III, new PL AAMs, new missiles, later aircraft variants
- AAMs reworked completely with pseudo-realistic kinematics and realistic countermeasure immunity and seeker range
- new weapons across the board, many not currently used but to serve as a repository for other mods
- added sub-class specialization, such as some ships in the Udaloy class having Top Plate and SA-N-9, while others do not
- enhanced submarine armaments with RPK-7 Veter and improved 65-76, UGST and DST, alongside TEST-71MK and USET-80K for some submarines
- lower radar minimum floors for most radars, to be more accurate to their actual performance
- new aircraft deployed weapons such as Kh-35 and Kh-59M and Kh-15S/P and Kh-61
- new variants of many missiles, including but not limited to Volna, Shtorm, Fort, and Uragan systems
Q&A (and known problems)Q: How do i use this mod?A: It’s a rebalance of existing systems, so those changes will be present in all existing missions, but also adds new units. New units have to be added to missions either by opening/creating them in the mission editor and replacing/adding the units, or by opening the mission files themselves in a text editor and replacing vessel names with the ship of your choice.
Q: Another mod says this mod is a dependency, what do i do?A: Simply subscribe to this mod, and enable it in the mod menu ingame.
Q: This mod is OP! How will NATO ever recover from this?Q: NTU is OP! This mod isnt powerful enough to cope with it!A: balance is dictated by whatever assets and situations the missions you’re playing, so the onus of balance falls upon mission authors instead of you or me, especially given both mods strive for an accurate outcome of the fickle rock-paper-scissors duel that is cold war naval combat. if you have reputable sources that conflict with my data, i’d be happy to look over them, but i will not accept opinions on my own mod
Q: Why wont Kortik CIWS properly engage with both missiles and guns sometimes?A: The fire prioritization for missiles is using the highest capability weapon against a given target, until it runs out. This leads to awkward situations where long range missiles are being used where shorter range ones would be more effective, and there is nothing I can do to fix this other than beg the developers to add a ROE panel and give weapon priorities for each individual missile type.
Q: Sources?A: please consult the following image:

known issues:
- no systems specialization for udaloy, sovremenny, slava
- placeholder lots of stuff, mod just got reworked so is to be expected
Credits:a huge shoutout to @valoda_ for helping with research, and helping test all the various parts of this mod!
thank you to @cent__ for making the base for the new orel superstructure, and helping with textures!
thanks to @cookiesaurus for providing the CIWS for orel, among other thingsno AI of any type was used in any of the elements in the creation of this mod
please leave feedback/concerns in the comments, or contact me on the official sea power modding discord (@nuclearstonk) located right here![discord.gg]
enjoy! ^^
Revisions:
Old revisions of this mod are available below. Click the link to download.