Escalation Classes

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Authors: Divine Lucubration, Beagle

Last revision: 21 May, 2016 at 18:52 UTC

File size: 2.54 MB

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Description:

Hey, everybody! This is a project that I’ve been working on for the last couple of weeks here: the classes for Beaglerush’s Escalation rebalancing.

The Escalation classes are intended to be thematically similar to the Long War classes from Xcom: Enemy Unknown, but updated to incorporate some of the new gameplay features of Xcom 2. We ultimately intend to recreate all eight of the Long War classes: Assault, Infantry, Scout, Sniper, Rocketeer, Gunner, Engineer and Medic.

In our initial release, we’re bringing you the Scout and Rocketeer classes. These classes are largely complete in implementation and should be entirely playable in Xcom 2 campaigns. They are intended to be played in campaigns with increased difficulty and are not necessarily balanced for vanilla Xcom 2 difficulty levels. The goal of this mod is to create classes that enable the player to enjoy a "Long War-like" experience in Xcom 2.

For the time being, the Escalation classes will be released in a single mod due the amount of shared assets required to create these classes. I hope to be able to provide a more elegant solution in the not-too-distant future for users to pick and choose between the Escalation classes that appear in their campaigns.

The Scout
The Scout is a nimble yet powerful soldier who operates on the front lines. The Scout does reconnaissance and close-in combat work while relying on their skills at stealth and evasion for protection.

The Scout can use the following weapons: Shotguns, Rifles (and SMGs), Pistols, and Swords. Note: the Scout may only blue move and attack with swords.

The Rocketeer
Rocketeers are heavy weapons units that support their team through the application of overwhelming heavy ordnance. The rockets they employ are an effective, if volatile, solution to the alien threat.

The Rocketeer can use the following weapons: Rifles (and SMGs), Rocket Launchers.

Rocket Launchers
The rocket launcher is weapon unique to the Rocketeer. Currently it uses the Grenade Launcher model. Rockets will experience a certain amount of scatter from the intended target based on the To Hit % of shot taken by the Rocketeer.

The rocket launcher currently fires two types of rockets as ammunition: the High Explosive rocket and the Shredder rocket.
High explosive rockets deal high base damage and can destroy cover, but have a smaller impact radius and do not inherently pierce or shred armor.
Shredder rockets deal lower damage and do not destroy or penetrate cover. They have a much larger explosion radius, shred 2 armor and apply 1 point of Rupture on the target.
Rockets may be upgraded to more powerful versions by researching the Advanced Explosives technology.
Carrying rockets as utility items reduces the Rocketeer’s mobility by 1 until the rocket is fired.

bountygiver’s Grenades Damage Falloff mod will be applied to rocket damage if installed.

The Gunner
Gunners are equipped with heavy squad support weapons, excelling at laying down suppressing fire to cover and their teammates in the fight.

Gunners can use the following weapons: Cannons (LMGs), HMGs, and pistols.

Heavy Machine Guns
Heavy Machine Guns (HMGs) are heavier cousins to the LMG and may only be used by the Gunner class. They gain +1 damage and +1 ammo over the LMG, but apply -1 mobility to the soldier.

The HMG also grants the soldier 8 tiles of squadsight beyond their visual range, but may not be fired after the soldier moves.

HMGs are currently acquired by the Proving Grounds projects Gauss Weapons and Heavy Plasma.