Jane’s Fleet Command Redux
A recreation of the original Jane’s Fleet Command missions. Since not all units and nations are available in Sea Power, missions are remade with the spirit of the original but with various changes to make things work within Sea Power.
If you’re unfamiliar with Jane’s, most of the missions are relatively short and fast paced. You can expect to be thrown into the action the moment the mission starts. The easier missions are a great way to learn how to play the game.
Currently available missions:
* Chinese Special Forces
* CVBG Norwegian Sea
* Pacific Pirates
* Shore Bombardment (Significant changes vs Jane’s – see here for details)
* Iraqi Strike
** Bugs and Drugs
** Hair Trigger
** Iranian Attack (Minor changes vs Jane’s – see 2024-11-28 change notes)
** Lewis and Clark Deploys (Original: Wyoming Deploys)
** Strike Back
*** He’s At It Again!
*** Nominated for an Oscar
*** Plugging the Gap
Compatible with version 0.7.x
Important: Flight Deck Timings
This mission pack is balanced around playing on Arcade flight deck timings. While you can play at more difficult settings, some missions might become very difficult or very easy. It is planned to balance the pack so that it can be played at any difficulty but the tools required to do so are currently bugged.
Want to keep playing after getting a mission complete? Press the <Escape> key a few times on the score screen to return to the mission.
More missions will be added over time, I’m currently limited by Sea Power’s unit roster and mission editor capabilities. As more features and units are added to Sea Power, I will be able to add more missions and polish existing missions.
If you are missing any missions or changes, unsubscribe from the mod and resubscribe to force an update.
Note on Destroying Buildings
You may find destroying buildings difficult depending on how you attack. Sea Power models damage by location and part. On a ship, if you hit the same spot again and again, eventually flooding and fires will sink the ship. For a building on land, hitting the same part over and over will only destroy that one part while leaving the overall building barely damaged. All units have a total health pool and a health pool for each part. As parts get destroyed, the total health pool starts to reduce. Destroy enough parts to deplete the total health pool. You do not need to destroy all parts to drain the total health pool. To deal with this, avoid using precision munitions. A glidebomb tends to always hit the same spot on a building. Level bombing with dumb bombs from higher altitudes is the best method as this results in the largest spread – hence damaging the most parts.
This mission pack was balanced for vanilla on the Realistic difficulty. While it should work with other popular mods, missions may become too easy/too difficult/break entirely.
Want to create your own missions? Check out my guide on steam.
Revisions:
Old revisions of this mod are available below. Click the link to download.