[WOTC] Jet Packs
Adds two tiers of Booster Jets utility items that can be built in Proving Grounds and a few cosmetic Jet Packs to go along with them.
- Torso Deco Jet Packs: 4
- Waist Deco Jet Pack: 1
- Shin Deco Jet Pack: 1
- Right Arm Deco Booster: 1 (used for Rocket Punch)
When you equip Booster Jets, a cosmetic Jet Pack will be automatically equipped on your soldier, but you are free to replace it, or even take it off, although in that case Booster Jets’ abilities will not look right.
In other words, if your equip Booster Jets without also equipping one or several cosmetic Jet Packs, your soldier will fly around like a Superman.
Similarly, you can equip a cosmetic Jet Pack without also equipping Booster Jets, but then the Jet Pack will not do anything.
Booster Jets require ADVENT Mec Autopsy and provide these abilities:
- Vault – allow jumping over walls and rooftops, just like Alien Hunters’ Icarus Suit.
- Jet Shot (light and medium armor) – explained below.
- Emergency Evac (light and medium armor) – evac from any point on the map, as long as you have clear sky above your head.
- Rocket Punch (heavy armor) – standard running melee attack.
- Rocket Pound (heavy armor) – standard running melee attack that deals secondary damage to enemies around the primary target.
Elerium Jets require Archon Autopsy and grant the same abilities as Booster Jets, plus:
- Icarus Jump (light and medium armor) – "teleport" to any visible tile, just like Alien Hunters’ Icarus Suit.
- Rocket Punch MK2 (heavy armor, replaces Rocket Punch) – deals more damage.
- Crater (heavy armor, replaces Rocket Pound) – "teleport" to target location, damaging all enemies near the landing tile.
This is a toggle ability. You can freely enable and disable it during your turn. While Jet Shot is active, you will gain guaranteed Height Advantage against any enemy, which grants +20 Aim bonus and enables other abilities that require height advantage, such as Damn Good Ground and Death From Above (all mod-added abilities should be automatically supported). However, there are several restrictions:
1) The soldier must have a compatible weapon equipped. The list of compatible weapons can be configured in the .ini.
2) The soldier must have clear sky above their head.
3) The target must be visible from the sky. This part of functionality in particular can be a bit buggy sometimes.
Jet Shot will automatically deactivate itself at the end of your turn, so you can’t use it with Overwatch. This is intentional, to prevent weird visualizations when your soldier flies away from an enemy that tries to melee them.
You can take a limited amount of shots with Jet Shot active, as relayed by Jet Shot’s Charges indicator.
After the Archon Autopsy you can unlock Dynamic Deployment in Guerilla Tactics School. It provides the ability to dynamically deploy soldiers equipped with Booster Jets directly from Avenger’s barracks.
By default, the total number of soldiers on mission cannot exceed maximum squad size. This means that to be able to dynamically deploy soldiers, the mission must be started without a full squad. See the attached video for a demonstration. Due to balancing concerns you are limited to deploying 3 soldiers per turn by default.
The only way you can "choose" who gets Dynamically Deployed and who isn’t is by equipping Booster Jets on them and leaving them in the barracks.
Dynamic Deployment works with SPARKs and MEC Troopers, but they do not gain any other abilities from Booster Jets.
This mod is highly configurable. I have left extensive instructions in the ReadMe.txt.
- Alien Hunters DLC is required.
- X2WOTCCommunityHighlander is required.
- Empty WOTC Deco Slots for XCOM Soldiers (+ Some other empty things) or an alternative mod that adds empty deco slots is recommended, so you don’t end up with cosmetic jet packs on every soldier.
- Does not require a new campaign.
These mods add cosmetic jet packs that are compatible with this mod:
- TITANFALL 2: Grapple Pilot Gear
- TITANFALL 2: Cloak Pilot Gear
- TITANFALL 2: Amped Wall (A-Wall) Pilot Gear
- TITANFALL 2: Pulse Blade Pilot Gear
- TITANFALL 2: Holographic Decoy Pilot Gear
- (AL) APEX LEGENDS: Wraith
- Apex Legends – Bloodhound Squadmate
- Warhammer 40,000: Armours of the Imperium
- Star Wars: Boba Fett Squadmate WOTC
Are you a modder that makes cosmetic armor that has cosmetic jet packs? Looking at you, Mjolnir Armor! Congratulations, through a simple process of adding FX sockets, you can make YOUR armor compatible with MY Booster Jets!
Two of the Jet Packs I used are ported from PlanetSide 2.
Archangel Jet Pack was originally ported from EW by Team CX for their ADVENT Psi Ops mod.
For this mod I had a lot of help from Ginger, E3245, robojumper and Mr. Nice of Team Creative Xenos, we all owe them a debt of gratitude for helping to make this mod a reality.
Thanks to SchinJammer for his awesome Proving Grounds Tech art.
Thanks to NeIVIeSiS for Dynamic Deployment image.
Credit to XCOMrades for Russian translation.
And as always, huge thanks to my wonderful patrons who helped me produce this mod. You can learn more here: Iridar’s Patreon Project[www.patreon.com].
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Alien Hunters
XCOM 2: War of the Chosen
Required items:
Click the title to search on this site.
X2WOTCCommunityHighlander v1.26.3 — Steam Workshop
Empty WOTC Deco Slots for XCOM Soldiers (+ Some other empty things) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
