The Goblin Sappers

If you liked this item, please rate it up on Steam Workshop page.

Authors: TheAwkwardHeady, Snoop Duck

Last revision: 23 Dec, 2024 at 21:36 UTC

File size: 9.05 MB

On Steam Workshop

Description:

The mischievous Goblin Sappers have begun offering their services to the denizens of these lands, unfortunately, the more unscrupulous of that number have far deeper pockets. These diabolical Goblins are invariably armed with extremely volatile explosives; which can utterly decimate an adventuring party or even their own supposed allies if used recklessly. Although the Sappers are highly unpredictable, their loyalty to all that glitters and impatience in regards to lighting off one explosive at a time ensures they will not hesitate to detonate themselves along with their intended target.

MEGA Version for Non-Steam Users: https://mega.nz/folder/sX0lAbBa#GO0Si64q4fji-JEDeqMFhw

=====Overview=====

Based on Goblin Sappers from the Warcraft series, The Goblin Sappers are a fairly straight forward suicide bomber unit. Though slow and fragile on the first round, igniting their beloved bombs whips them into a frenzy, charging to the front row with a massively increased speed stat and immunity to stuns, destined to explode next turn. However, with the fuses already burning down, forcing the deranged goblins back is enough to turn their explosives against their employers, potentially taking out every enemy at once.

=====Credits=====
Coding: Me
Artwork and Animation: TheAwkwardHeady
Sounds: Warcraft 3, Hearthstone, Team Fortress 2, Pixabay (audio mixing by me)
Preview Icon: Soggy Pizza

=====Special Thanks=====
1994-2009 era Blizzard
Grubby
AnnoyingWarcraft3
FunnyWarcraft3
Soggy Pizza, for doing it for free
Vargskelathor Joel
RedHookTyler
The Darkest Dungeon Modding Community
74th Bootleg Division-Hale Corp
Jimba
The American Taxpayer

=====Other=====

Giving them actual dialogue might be a bit controversial, I can always limit it to pure sound effects, let me know what you think

The +500% stun resist buff after Light the Fuse is a result of me losing a fight against the game engine’s jank, I wanted the flow to be Lighting the fuse on turn 1, then running up and exploding on turn 2, allowing you to stun them before they can run and letting them explode in place, but the way the game handles bonus actions created a bunch of ways to trigger an explosion without them ever lighting the fuse, so I settled on this scummier method since this at least leaves the pushing option open.

I plan to make more Warcraft mods in the future since it was such a big part of my childhood, but I’m gonna go back to Meshi mods for the time being. Next up is the Mermaid as a Cove enemy, because there aren’t really all that many cove specific enemy mods.

The broken Spanish is a feature.