Sitrep Team Size Cap Mod
This is a quick and dirty fix to expand Fireteam and Surgical Sitreps to have 1 more team member and an extended timer. This is useful if you are running a difficulty mod and a 2 man scenario is simply unwinnable (extra pods, etc.). In my current setup, a late game 2 man mission with 4 pods of 2 is a death sentence unless you bring a reaper and cheese the objective.
-= FIRETEAM =-
Now a 3 man operation with a 4 round timer increase (Default).
-= SURGICAL =-
Now a 4 man operation with a 3 round timer increase (Default).
-= KNOWN ISSUES =-
Bradford will still whine with his usual banter so on Fireteam he will say "man, we can only bring 2 people" which is incorrect of his part. The text on screen is also incorrect for the mission briefing, telling you Fireteam is a 2 man cap mission, but the effect works when you get to the loadout screen.
Getting the Surgical Sitrep without Squadsize is like having no Sitrep at all, but with a bonus timer. I suggest you use this mod only with an increased starting Squadsize (5 or more).
The SitRep Shadow Squad where you rescue someone from prison was 3 when i tested, so i think it copies the Fireteam parameters but I’m not entirely sure. Was it 2 before? If so then it works, but otherwise i have not directly altered the Shadow Squad SitRep.
-= CUSTOMIZATION =-
I have added additional functions which allow you to tweak this mod and change the values. You can make a 4 man fireteam and a 6 man surgical if you want, just edit the INI settings.
Supports capping teams to 3-8 people, and increasing the timer 2 to 8 turns.
-= COMPATIBLITY =-
Made to function with RealityMachina’s restored sitrep. I have listed the mod as a requirement, but any mod that adds Fireteam back will work. Not having a mod adding Fireteam will only affect Surgical.
