Classical Empires Battle AI – Divide Et Impera Version

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Author: Garviel Loken

Last revision: 4 Feb, 2025 at 15:41 UTC (1)

File size: 211.94 MB

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Description:

Are you tired of having the best mod in Total War ruined by the cryptic, buggy and broken vanilla AI?

how to fix the AI not being able to effectively respond to your maneuvers? Is hammer and anvil so easy that you barely have to try?

FROM NOW ON, NO MORE.

we created a Battle AI that fixes almost all critical bugs, and completely changes the game experience for the better!

Meta level:

– AI uses formations, and redeploys efficiently: no more easy exploit where a quick maneuver confused the AI and ruined their battle formation

– AI recognises terrain consistently: tries to take the high ground systematically

– AI systematically recognises, counters, and initiates flanking and rear maneuvers

– AI utilises all unit classes effectively, based on their nuances (light horse vs medium vs heavy vs shock, for example)

– AI protects their general, but will send them in to battle and not let them isolate 9/10

– Cavalry will stop being suicidal at least 50% less than before

– Siege behavior and pathfinding has been noticeably improved. AI will even attack multiple points when available

Individual AI (showcase in pictures: boii assault light infantry using number to engulf hastati, other photo is the result of an extended battle, as the formation naturally dissolves into conflict)

– Units have their own "AI" which is created through scripts and new animation sequences that lead to units acting like individuals

– formations engage each other in incredibly dynamic ways, and numbers really count. Units will get isolated and broken into in ways that never happened before

Skeptical? So was I. Try it for yourself and see.

Garviel Loken

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Revisions:

Old revisions of this mod are available below. Click the link to download.