[WOTC] Yellow Alert Spawning
The newer version of this mod is called Dynamic Encounter Zones and gives you much more control. Link here. https://steamcommunity.com/sharedfiles/filedetails/?id=1854949514
This mod increases the width and depth of the area that units spawn/patrol in, thus creating a larger area of map used and less predictable enemy location. It works for all units, including civilians and bosses.
My math is simple, I added 43 to the default width and depth of the encounter zone, while subtracting 27 from the default encounter offset along line of play. In other words, the possible spawn/patrol area for each pod is shifted back 27 tiles but increased in depth/width by 43 tiles, covering 1,849 more area than default.
The picture used for this mod shows an example on a small map of the difference between before and after. For larger maps an encounter area might not cover the entire map.
This differs from Random Enemy Formations in the following:
1. REF uses a standard 48×80 patrol/spawn zone no matter what the default schedule calls for. By adding 43 to the default, this mod can have patrol/width zones up to 83×103 for large maps such as blacksite, or as small as 37×53 for the smallest maps
2. REF does not decrease the offset to compensate for the deeper patrol/spawn areas. This results in increased depth toward the Xcom spawn zone and causes units to spawn/patrol toward the front 1/3 of the map, barely giving you a chance to move before encountering an enemy.
This is meant to be used alongside my other mod Yellow Alert Gameplay for balanced difficulty.
https://steamcommunity.com/sharedfiles/filedetails/?id=1492899729
Conflicts with Random Enemy Formations
Can be safely added or removed anytime
Modifies the schedule.ini
