Hunt: Co-operative Skirmish – Altis

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Author: Geraint

Last revision: 19 Mar, 2025 at 22:36 UTC (1)

File size: 345.62 KB

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Description:
Hunt: Co-operative Skirmish

Map: Altis

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Overview

These Hunt missions provide unpredictability each time you play, with one consistency; eliminate all enemies within the area, roughly highlighted by areas on your map. Originally inspired by Ghost Recon’s ‘Firefight’ mode (original PS2 release), these missions focus on replayability, always providing a different experience. Enemies, loot, items, weather, locations; everything can change. These missions are generally slow-paced hunting missions, but can surprise you at any time. In short, Hunt missions are a great way to jump into Arma, providing you with a slower-paced combat experience.

Gameplay

– No DLC or mods required.
– Singleplayer and multiplayer support (1 to 2 players).
– Location start screen with options to customise your mission.
– Start from the ground, or parachute into the mission.
– Weapon select screen with randomly selected weapon choices for each round.
– Respawn and start positions are randomly placed at the start.
– Enemies patrol randomly, sometimes exploring inside buildings.
– Enemy loadouts are random and carry random weapons and items. Be sure to loot them.
– Campers can be found in windows, on rooftops, and often where you’d least expect them.
– Enemies can mount turrets, often having a very long range of visibility.
– A randomly chosen ‘boss’ vehicle (ground or air) will reveal itself at a random point.
– Weather and time is random and dynamic, and can change throughout the mission.
– Item crates and loose weapons are scattered around the map and buildings.
– Wreckages can contain interesting items in a container found close to them.
– Driveable vehicles are very rare, but can be found from time to time.
– Mines also have a rare chance of appearing inside buildings.
– No stamina limitations.
– RHS content support.

Procedural Elements

– Starting loadouts
– Enemy types and patrol paths
– Enemy loadouts, weapons and carry items
– Crate locations and items
– Boss type and appearance interval
– Start/respawn positions
– Weather conditions
– Wreckage locations
– Driveable vehicle type
– Mine locations

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Buy me a coffee!

A substantial amount of time has been put into these missions to make them what they are. If you’re feeling generous, a coffee would always be welcome.[paypal.me]

Thanks to the following

– George Floros for the kill notification script
– Zenophon for the script allowing campers to occupy houses
– Zonekiller for the random weather script

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Revisions:

Old revisions of this mod are available below. Click the link to download.