No Skill Rust Framework & Patch

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Author: Archie

Last revision: 16 Sep, 2025 at 17:03 UTC (1)

File size: 420.77 KB

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Description:
Alright, what does this do?

In essence, it creates a creature variation that can be easily applied to any race. This patch is still experimental and needs more testing. Feedback is appreciated.

For example, let’s say you wanted to make a patch to disable rust for two vanilla races, you’d write this into your patch:

creature_patch [OBJECT:CREATURE] [SELECT_CREATURE:DWARF] [SELECT_CASTE:ALL] [APPLY_CREATURE_VARIATION:NO_RUST_SKILLS] [SELECT_CREATURE:HUMAN] [SELECT_CASTE:ALL] [APPLY_CREATURE_VARIATION:NO_RUST_SKILLS]

But how does it work?

It simply applies this creature variation to all castes of a race, nullifying rust rate in a way that you don’t have to make a messy patch that requires twenty lines for each race you’re patching.

Load before any patches that require this framework, but after all races/civs.

Races with the patch pre-applied:

Vanilla:
Dwarf
Human
Elf
Goblin
Kobold

Modded:
Aves (Civilized Birdfolk)
Additional Races: Gnolls
Animal Catalogue – Badgerfolk (playable)
Animal Catalogue – Canidfolk (playable)
Intro’s Kobold Civ
Lupine Civilization
Topples’ Lizardmen

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Revisions:

Old revisions of this mod are available below. Click the link to download.