Useful Trinkets
There are many useless, bad trinkets. This mod changes that. My goal with this mod is that every trinket has a use case. This is mostly achieved by buffs, some reworks, and a few nerfs to 1 or 2 trinkets that overshadowed their role(such as camouflage cloak, and surgeons gloves).
While the mod overall raises the power floor it avoids raising the power ceiling of trinkets, so the difficulty may be impacted by having more useful common trinkets early on but should not impact difficulty later in the game when most trinkets are available.
Lower rarity trinkets are no longer worse in every situation than higher rarity trinkets and there may be instances where using them makes sense over a higher rarity trinket. This should result in less obsoleted trinkets and more viable options to choose from when deciding what to bring.
This only changes base game and hero DLC trinkets. It is incompatible with mods that also alter them. It requires the hero DLCs and is compatible with mods that only alter DLC trinkets such as CC or CoM. This mod should be above other mods that alter trinkets in your list.
All changes are listed in this document https://docs.google.com/document/d/1pJ4cHu1BukaE7LnaVzLp0BOQ8cBkcuewqpMGMx7jE1U/edit?usp=sharing
For balance issues or suggestions please leave a comment in the document.
For bug reports please use the discussion tab on the workshop page.
Required DLC:
These DLC should be installed in order to use this item.
Darkest Dungeonu00ae: The Musketeer
Darkest Dungeonu00ae: The Crimson Court
Darkest Dungeonu00ae: The Shieldbreaker
