Cosmic Overhaul

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Author: Stormbox

Last revision: 28 Oct, 2024 at 04:29 UTC

File size: 1.22 MB

On Steam Workshop

Description:
Cosmic Overhaul

Formerly known as "Cosmic Comfort Tweaks", this mod now provides a complete overhaul of various game systems, enhancing quality-of-life features across the board.

Cosmic Overhaul is designed to streamline and improve your gameplay experience with a comprehensive set of tweaks, balancing changes, and new features.
Whether you’re managing stations, captaining ships, or exploring the galaxy, this mod adds more depth and efficiency to your game.

Many of these features are from mods you are most likely very familiar with.
I have also added in my own mods to this overhaul.

This mod is regularly updated and maintained to ensure compatibility with the latest Avorion versions and DLCs. Mod authors are credited at the end.

New Game Required?: Yes, it is strongly recommended. This mod does add/modify many aspects of the game. With the latest update, many bugs have been fixed and most of the gameplay mechanics overhauled. A new save is required, otherwise expect weird issues to arise if used in an on-going save.

Mod Incompatibilities and Issues: Incompatible Mods & Issues – READ ME!


Features:
  • Allied Relations Enhancer: Strengthen your alliances by doubling relation changes between players and friendly factions, creating a more immersive and dynamic faction interaction experience.
  • Dynamic Reputation Decay: Introduces a realistic reputation decay mechanic, where faction relations gradually diminish over time if neglected, encouraging players to actively engage and maintain their connections. With a scalable decay rate that increases after prolonged inactivity, this feature ensures that every choice has lasting consequences in the galaxy.
  • Dynamic Station Shuttles: Introduces significant enhancements to shuttle mechanics, increasing the base shuttle volume from 25 to 50 and allowing upgrades up to 500. With dynamic upgrade costs based on factory production and size.
  • Dynamic Stock Management: Stations consume goods based on activity level, station type, and good-specific consumption rates, leading to more realistic trade and profit generation.
  • Equipment Dock Upgrade: Increases the amount and variety of subsystems, turrets, and fighters available in equipment docks, balancing rarity probabilities.
  • Expanded Galaxy Map Hotkeys: Added a hotkey in the galaxy map for faster navigation, including the ability to quickly switch between ships. Press [T]-Key to switch to the first selected ship.
  • Factory Overview Tab: Track expenses, revenues, and profits of factories via a new tab in the player window. Hourly profit estimates update after five minutes of playtime.
  • ReSeed – Quality Randomizer: Turret and upgrade seeds are randomized at the sector level, increasing galaxy-wide loot diversity with over 1,000,000 unique seeds.
  • Subsystem Removal: Permanently installed subsystems can now be removed at various stations such as: Repair Dock, Scrapyard, Shipyard, Military Outpost and Research Station. Giving you flexibility in managing your ship systems.
  • Shop Restock Button: A button allows you to restock shop inventories at will. Now with a cooldown mechanic!
  • Scrapyard Timer Removal: Eliminates the 1-hour scrapyard time limit, allowing for unlimited time purchases.
  • Ship Flight Recorder: Provides detailed fleet information via a new player window tab.
  • Trash Manager: Bulk sell unwanted items at merchants using a customizable UI.
  • Transfer Window Enhancements: Improved sorting, clearer highlights for stolen/dangerous goods, and options for partial and stacked cargo transfers.
  • Trade Heatmap Expansion: Expands the trade heatmap to multiple quadrants based on subsystem quality.
  • Transponder Range Scaling: Transporter subsystem range scales with the number of transporter blocks installed.
  • Universal Bulletin Board: Centralized mission acquisition through the player UI for easier access.
  • UI Setting Persistence: Save and restore various UI settings across sessions, including mining and salvage modes. Retains radar blip visibility (if ‘Galaxy Map QoL’ is installed).
  • Wreckage Tab in Strategy Mode: Adds a tab in strategy view listing mass-sorted salvageable wrecks for easy targeting.


Commands and Captain Enhancements:
  • Persistent Captain Commands: Captain commands persist when offline and are now fast-forwarded upon returning to the game, with ambushes triggered retroactively. Time progresses at a 2/3 rate, adding a risk/reward factor to the real-time management aspect.
  • Scout Command Improvements: Real-time galaxy map updates during scouting missions, scaling mission duration based on equipment, providing hidden mass sector discoveries and reworked Operation Exodus beacons are now discoverable by Explorer captains.
  • Trade Command Enhancements: Trade missions scale with captain class and ship capabilities. Immediate deliveries and charity options are also available for reputation gains. Any captain can trade, however, non-merchants will be less efficient.
  • Refine Command Updates: Refining checks for sector-based possibilities to reduce ambush chances and shorten mission duration. Assessment text reflects these bonuses when applicable.
  • Travel Command Refinement: Speeds are automatically maximized when no ambushes are possible.


Credits

A big thanks to the original mod authors who inspired and contributed to this overhaul.
Full credit goes to:

TheDeadlyShoe, Nyrin, I has a bucket, Geterwin, Chefkoch, Rinart73, BloodyRain2k, Towelie, LateTide, Snuggly Wuggums!, Bubbet!, KnifeHeart, Madranis, The_Rusty_Geek