Extended Captains
Workshop ID: 3296627306
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This is a mod that tries to elegantly add in more captain classes and perks without breaking other mods.
I’ve taken care to make sure they’re compatible with basically any standard mod, but no special circumstances were made for specific ones, so hopefully it’s compatible with even overhaul mods.
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Update:
I wanted to add that one single function had to be completely overwritten because of how the game devs originally wrote it. What this means is if some mod out there goes absolutely crazy with a relatively niche function, then there might be a little bit of instability. I highly doubt it’ll ever be a problem, but just in case, it needs to be mentioned. See change log for details.
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The mod adds 6 classes:
Squad Leader – additional squad bay and production capacity bonus
Shield Master/Mistress – Increased shield stats and additional plasma damage
Loot Goblin – Increased cargo hold and increased loot pick up range
AI Captain – 300 AI mechanics and engineers plus 20 automated turret slots, at the cost of a GW of generated energy
Star Surfer – Increased velocity and acceleration, decreased hyperspace cooldown
Limit Breaker – 2 additional processing power steps (available for 15 slot ships only) and additional arbitrary turret slots
12 positive and negative perks:
Hodophile/Hodophobic – Increases/Decreases map command operation zone. (1×1 per captain level)
Friendly/Unfriendly – Increases/Decreases local faction relationship from doing map commands. (+100 per hour per captain level)
Ship Stat Perks either increase by 1 per 2 captain levels, or 1% per captain level (balancing to 0 at level 6 for negative perks)
Unarmed Turrets
Armed Turrets
Point Defense Turrets
Automatic Turrets
Outgoing Energy Damage
Electric Damage
Plasma Damage
AntiMatter Damage
Fragments Damage
Physical Damage