[2.5.2+] Xavorion: Class System
Extension and rework of Ships, including upgrades, flight model, progression and build mode ruleset.
Adapts gameplay for 8 ship classes from M1-Scout to M8-Capital, with their own stats, roles and weapons.
Part of "Avorion – eXtended" gameplay overhaul.
For more information, check "Xavorion: eXtended Avorion" mod page.
- Save Game Altering: Yes, this mod can’t be removed.
- Ship Design Altering: Yes, do not overwrite your Vanilla ships.
– Replace Vanilla game approach of "bigger ship is better"
– Allow usage of mixed fleets of smaller and larger ships
– Add a purpose for all sized ships at any stage of the game
– Make it easier to build functional ships
– Class System is a Core concept of Xavorion, with all other modules built around it.
Building ships is much easier, and requires less thrusters and engines to keep your ship functional.
Math behind blocks to stats conversion has been completely replaced and depends much more on ship size.
Volume of a ship defines a Class, which converts to Base stats and Top stats available.
Build mode UI displays how well your ship is built, relative to its current class.
New build system is flexible, allowing for advanced tinkering – balancing slots, durability, speeds and weapons.
New upgrades allow less advanced modifications to be made without editing blocks.
Total of 18 new upgrades have been added to allow quick modifications, specializations and combat boosts for any kind of ship or scenario.
-Engine and Gyro upgrades can be used to revive non-functional ships, or change their flight behaviour.
-Boosters upgrades enable combat related abilities, overpowering your weapons, shields, or adding more "kick" to your engines.
-Framework and Core subsystems add a quick way to specialize your ship.
All ships are automatically adapted by volume into one of 8 classes with either Light, Medium or Heavy variant.
Each class and variant defines base stats of a ship – speeds, rotation, and shield recharge time.
New ruleset is simple to follow – smaller ships have better speed, evasiveness and shield regeneration.
Larger ships are slower to fly, rotate and recharge – but tougher and capable of using powerful, long range weapons.
The fun part is, build mode is flexible enough to bend those rules.
Velocity below is a base minimal value just for reference.
Actual values depend on crew, block materials and upgrades.
- M1 – Scout: Base: 585 m/s Slots: ~2
- M2 – Interceptor: Base: 570 m/s Slots: ~3
- M3 – Vanguard: Base: 440 m/s Slots: ~4
- M4 – Corvette: Base: 270 m/s Slots: ~8
- M5 – Frigate Base: 220 m/s Slots: ~12
- M6 – Cruiser Base: 180 m/s Slots: ~15
- M7 – Dreadnought Base: 150 m/s Slots: ~15
- M8 – Capital Base: 110 m/s Slots: ~15
New flight model for AI
Requires Xavorion: Flight Physics, Formations
– Enables class-based flight model for AI and RTS controlled ships
New RTS gameplay
Requires: Full Xavorion Overhaul
– Smart attack controls
– Improved movement & positioning
– Formation system
– Role system, tactical combat
– Class-based weaponry & torpedos
– Improved AI
Questions, discussions and bug reports for full overhaul are available at main mod page.
If you have anything to ask/share but are not sure where, that’s the place:
https://steamcommunity.com/sharedfiles/filedetails/discussions/2923179923
Required items:
Click the title to search on this site.
[2.5.2+] Xavorion: eXtended Scripting Framework — Steam Workshop