[WOTC] Bio Operative Class

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Author: Psider

Last revision: 19 Nov, 2019 at 23:04 UTC (9)

File size: 27.96 MB

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Description:

New class that use a flamethrower and a pistol and require special training similar to Psi operatives. Bio operatives are trained in a clinic upgrade that require the Advent Trooper Autopsy tech. Unlike Psi Operative, Bio Operative can learn choose from any abilities instead of 3 at random but each abilities cost a certain ammount of corpses and require the associated autopsy.

Bio abillities List:

Nerve Staple(Stun Lancer):

Shoot Lightning at a non-robotic foe to stun and disorient them
Cost 2 HP. 3 Turns cooldown

Grey Goo(Spectre)

Shoot a blob of nanites to a foe to make them receive 2 extra damage from any attack.
Cost 1 HP. 2 Turns cooldown

Project Shield(Shieldbearer)

Give an ally or yourself a 5 HP shield that last 3 turns.
Cost 2 HP.

Lost Bile(losts)

Shoot bile at a target, making them likely to be targeted by the lost.
Cost 1 HP. 1 Turns cooldown.

Hard Knuckle(Muton)

Allow the soldier to use a melee attack
3 Turns cooldown.

Web Shooter(chrysallid)

Shoot sticking web at a foe, preventing it from moving(but not from attacking) for 2 turns.
Cost 1 HP. 2 Turns cooldown.

Regen Aura(faceless)

Regen 1 HP for all nearby allies at then end of your turn

Weak Point Targeting(officier)

Deal extra damage and gain extra aim with pistol against disabled targets

Heat Absorbtion(purifier)

Protection from flames and Acid. Also regain 1 HP when using the flamethrower

Muscle boost(berserker)

Deal extra damage with melee amd gain 3 extra mobillity

Life Drain(Gatekeeper)

Using melee attack against biological foes heal the soldier

Immortality(Priest)

Soldier will become unconcious instead of dying, also make him immune to poison

Drain Ammo(Codex)(Note: Require Alien encryption since codex don’t have an autopsy)

Remove all ammos from the target’s weapon, forcing them to reload if they want to use it
Cost 2 HP. 2 Turns cooldown

Frenzy(Archon)

Soldier will gain an extra action for 2 turn after taking damage

Psi Disruption(Sectoid)

Flamethrower attacks disorient foes for 1 turn

Circuit Breaker(MEC)

"Nerve Staple can target and damage mechanical foes and reduce it’s cooldown by 1

New abillity that are learned with corpse from the Bio Division 2.0 mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1731235406

Acid Round(Bio Assault Trooper)

Pistols shot deal 2 extra damages, shred 2 armors and cause Acid Burn

Reactive Shielding(BioZerker)

Increase The shield HP giving by project shield to 8

Blind Round(Bio Viper)

Pistol shots have 10 extra aim and cause Blind

Regeneration(Bio Faceless)

Heal 2 HP at the end of your turn

Iron Skin(Bio General)

Increase HP by 4 and Armor by 1

Flamehrowers flames deal low damage and can’t hit foes in high cover, but burn foe, can hit multiple foes and cannot miss
Flamethrowers have a tier 2 and a tier 3 upgrade.
In addtion to dealing more damage, the tiers 2 flamethrower shoot blue flame and can shoot poison, it require viper autopsy and vipers corpses
The tier 3 flamethrower has even more damage, shoot green flame , can shoot poison and acid,
it require andromedon autopsy and andromedon corpses