Mewtwo

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Author: 7axel7

Last revision: 20 Jan, 2025 at 00:24 UTC (1)

File size: 2.31 MB

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Description:

Mewtwo is a floaty glass cannon that makes use of a powerful projectile and trap to keep pressure on foes.

Based off of the smash ultimate Mewtwo, but with a new trap FSpecial and counter/absorber DSpecial, cleaner teleport cancels, and Shadowball not charging while you passively hold it.

NSpecial – Shadow Ball

– Press Special to prepare your Shadow Ball
– Press Special again to quickly fire it off
– The Shadow Ball is much stronger the more charge you have, shown in the UI Bar
– Gain Shadow Ball charge by damaging the opponent or absorbing projectiles with DSpecial
– Jump and shield cancelable with slight endlag
– The Future Sight Trap orbs will attach to Mewtwo while charging NSpecial
– Attached Future Sight orbs will be shot with the Shadow Ball

FSpecial – Disable / Future Sight

– Flinches grounded enemies, and attaches 2 Future Sight orbs
– If used on empty space, leaves a Future Sight Trap with 3 orbs on the stage
– Future Sight orbs explode after a delay, damaging any nearby player including Mewtwo
– If either player is knocked into a Future Sight trap, the player will be hit up and the orbs will attach to the player
– The orb explosions and trap will not save a galaxied player

DSpecial – Protect

– Absorbs projectiles, gaining Shadow Ball charge based on the damage absorbed
– Prevents melee attacks, pausing the enemy for a bit depending on the damage prevented

USpecial – Teleport

– Briefly disappear and reappear in a target direction
– Angleable up or down slightly via the C stick
– You slide with momentum a bit at the ending, allowing the move to be ledge canceled
– If attached Future Sight orbs would explode during the teleport startup, the explosion is delayed until the end of the teleport.

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Revisions:

Old revisions of this mod are available below. Click the link to download.