Lords of Calradia

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Author: Strawman

Last revision: 25 Jan, 2020 at 15:29 UTC

File size: 1.3 GB

On Steam Workshop

Description:

Thanks to ♥♥♥ lo6fa for the logo art!
Thanks to the Crusaders Way to Expiation team for their OSP stuff, its truly great.
Thanks to LUCAS for his weapons pack
Thanks to Narf for his plate
Thanks to Full invasion team for some of the stuff they’ve recently released as OSP!
Thanks to Diplomacy 4.3 Team for making their mod OSP
Thanks to Dedal for his tavern animations.

Lords of Calradia.

Features:

Population system of men and horses. Lords and the player both draw from the population of their fiefs. When Lords do not have fiefs they have to rely on peasants and mercenaries just like the player at first.

When recruiting volunteers from villages the player only has access to peasant class troops, in order to get better quality troops the player needs to own a fief.

The player can use settlers to build a refugee, from the refugee the player can recruit village guards and use loot to upgrade the equipment of peasants or village guards.

The player can recruit troops from Lords that have a positive relation with the player. You need to talk to them while they are in their castle/town.

The player can recruit mercenary armies to follow them into battle.

Villages now have more NPCs to interact with. There are some side missions etc.. You can also loan money to poor villages/towns by talking to the prominent townsman to see if they need a loan.

Town and castle NPCs are a work in progress.

I’ve added court dialogue with Lords which allows a little more interaction with AI Lords.

You can have up to three children with your wife, that can eventually join your party as companions.

I’ve changed the battle AI and combat AI slightly to make soldiers more competent at blocking depending on their level.

Extended bandit dialogue, you can recruit bandits or bribe them to go back to their original fief.

Many more fief upgrades.
Villages:
Barracks: allows you to customize a bodyguard troop.
Bathhouse: Increases population of the fief at a faster rate.
Improved stables: increases breeding rate of horses.
Mines: increases wealth of village and occasionally sends denars to the owner.
Prefecture: Creates a patrol that fights off bandits.
Towns/castles
Apothecary: increases pop
Noble order: allows you to create a noble order custom troop.
Royal stable: increases horse breeding rate.
theater: increases relation with town.
There are several other buildings…

Crafting system. Upgrade your peasants to blacksmiths then you can talk to them and craft items from components that you have. You need to have invested in the crafting skill to be able to craft items. The higher your crafting skill and the more smiths you have, the faster the item will be completed and the better quality item you can potentially craft.