Roy Mustang (WIP)

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Author: Grape Ape

Last revision: 11 Dec, 2019 at 16:53 UTC

File size: 1.18 MB

On Steam Workshop

Description:

Colonel Roy Mustang From Full Metal Alchemist Joins Rivals of Aether!!! This Character is a work in progress, I will be making weekly updates hopefully until he is done.

This is my first character I’ve done so if you like what you see please sub and rate my work. I’ll be including notes of what I’ve done and what I plan to do as I make updates.

If you’re interested in creating your own character but dont know how, I do weekly streams on how I’m currently making Mustang. follow me at twitch.tv/inpachie to watch how I do it!

complete moves/animations so far:
walk/dash/crouch – same speed as Sandbert, will probably slow him down a little
jumps – same jump height as Sandbert, most likely will not change
airdoge – its an airdoge…
fspecial – similar to Fox from smash bros, slow start, quick movement across screen, lingering fire damage
fheavy – 2 hits, first comes from backhand, second from ignition glove explosion, lingering fire damage
jab – quick one hit jab that has high hit stun to combo into heavy attacks, short range, again…lingering fire damage
dair – spikes on explosion hit, requires good timing but has large hitbox
nair – 3 hit flame attack with 360 degree hitbox, good combo potential on short hop. also has fire damage
bair – explosion that pushes Roy forward similar to Corrin’s back air in smash ultimate.

Future moves/attacks plans:
uair – explosion similar to Zelda’s up air in smash bros, will have ability to spike upwards.
fair – similar to jab but creates bigger flame.
nspecial – slams ground causing eruption of 2 medium explosions followed by a large explosion, if enemy is hit with first flame they will be flung into the proceeding 2 flames, will have slow startup speed but will be able to kill.
dheavy – slams ground causing explosions on either side
uheavy – sends explosion straight up
dash attack – snaps above head similar to jab while running through opponent, finishes with a slide to slow down.
dspecial – "get off me" move ignores damage and surrounds self with flame, similar to Fox’s down special but doesn’t reflect projectiles and cannot be held. low damage but large knockback.
uspecial – uses explosion underneath to launch self up in air

*NOTE* just because they are "complete" doesn’t mean they’re immune to changes.

Hope you all enjoy!