Raider Faction: Cult of Jariah

If you liked this item, please rate it up on Steam Workshop page.

Author: RealityMachina

Last revision: 18 May, 2022 at 06:06 UTC (12)

File size: 3.13 MB

On Steam Workshop

Description:
"Jariah was a good woman once. Someone I could even call my sister. When I thought her lost to the aliens, I mourned her. When she came back, started spreading her heresies….well, I won’t particularly mind XCOM eradicating as many of her followers as they can along the way." – Geist

The Cult of Jariah is a psionically dominated cult, and one that may prove a surprise threat to everybody (Lost, XCOM, Resistance, Aliens, etc) on missions.

They are made up of large squads that start at four and work their way up to six, that appear when the Cultist Incursion SITREP appears on a mission.

They consist of:

Fanatics – half-naked, armed with just a pistol and a firebomb, these fanatics will make up half of a given squad. They’re fragile and can explode when killed, but their firebombs pack a hell of a punch. They later learn Lightning Reflexes and Quickdraw.

Necromancers – armed with a shotgun, these Necromancers can be a major force multiplier. They come with Aura of the Dead, which gives them a 50% chance of raising any freshly created corpse in their area. They later learn Sustain and Undying Will, which lets them convert any civilian in sight into a psi zombie upon their death. Unlike Aura of the Dead zombies, these zombies aren’t tied to the Necromancer’s lifeforce.

Due to their special ability, Necromancers will consider firing on civilians in normal missions, to try maximizing their army of the dead.

Fallen Templars – Templars seduced by the Jariah Heresy. These Templars start with the basic kit + Overcharged and Parry. They learn Deflect, Reflect, and Learn From Pain, which lets them get focus every time they’re damaged.

FAQ

The game froze when it went to the Cultists turn!
You didn’t have the highlander installed. Please install it.

The MacOS/Linux highlander isn’t updated to work with this mod yet.
Sorry, can’t do anything about it on my end, there’s still issues with trying to cook the updated highlander for those systems (it just causes crashes at the moment) .

The mission ended when there were still some of these enemies left?
Unfortunately the nature of how XCOM’s backend works means I would need to replace every single mission kismet in order to make them properly count as enemies for the game to track when it comes to mission completion. For now you can assume enemies just retreat once XCOM has eliminated all threats and is able to start focusing on them.