Tetrarchy: A New Beginning 311 AD Remastered

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Author: Andreas Mathetes

Last revision: 9 Nov, 2024 at 21:59 UTC

File size: 5.55 GB

On Steam Workshop

Description:

Focusing on the Fall of the Roman Tetrarchy, this mod for Barbarian Invasion rewinds the clock to 311 AD, adding new factions, graphics, an entirely new unit roster, and many new economic and religious game mechanics. Fight for the Romans under Constantine, Maxentius, Licinius, or Maximinus, find a new homeland as the Celts, Saxons, Franks, Alemanni, Quadi, Burgundii, Vandals, Greuthungi, or Thervingi, dominate the steppes as the Slavs, Alans, or Huns, or carve out an empire in the east as the Sasanian Empire, the Arab Kingdoms, Armenia, or Atropatene.

INSTRUCTIONS: Simply subscribe to the mod and the files will download. Launch Rome Remastered, select Barbarian Invasion, and click on the tab at the top that reads "MOD MANAGER". Check the box next to Tetrarchy. This should be the only mod checked.

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You can find a reveal video here: https://www.youtube.com/watch?v=ZFnPJufpJcQ&lc=UgxUgZhDtOqYCSnARS54AaABAg

Special thanks to the Rome Total War Community for their help in development! Discord.com

I could not have done this without the help of modders Lanjane, Lucius Papirius Cursor, Eduardo Sousa, Intellego, Solon de Atenas, Vartan, Sae, and EzeckLupo. YouTubers MELKOR, GudeaTW, and Total War Master helped me massively as well. Make sure to check out all their work!

MELKOR’s AI-Only Campaign (Remastered): https://www.youtube.com/watch?v=_wiPXc3JzD8
MELKOR’s Review (Definitive): https://www.youtube.com/watch?v=Z9YfurXaF20&t=565s
GudeaTW’s Review (OG): https://www.youtube.com/watch?v=hC4ZRTA8rN8&t=655s
Total War Master’s Review (Definitive): https://www.youtube.com/watch?v=Ip0Wigk7p1s

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INFORMATION:

Ported features from OG Tetrarchy Definitive Edition:
– Romans in four, added Armenia, Roxolani, Atropatene, and the Arabian Kingdoms
– All 20 factions start settled on a new campaign map, no rebel regions.
– Overhauled unit roster using models from the late-3rd century mod Imperial Crisis III
– Over 100+ period-accurate units, graphically updated to Remaster standards
– Rebalanced construction system, law & trade bonuses, and prerequisite buildings
– Walls, barracks, etc. increase law, trade buildings decrease it
– Priest function added to diplomats, in any settlement with a tier-2+ religious building
– Permanent strategic forts on the campaign map from Anabasis III
– New faction symbols and banners using graphics from Total War: Attila and Total War: Rome II
– New soundtrack using pieces from Total War: Attila, Total War: Rome II, Civilization VI
– All strategic map models, from generals to diplomats to spies, have been updated
– Tetrarchy intro video and background videos are present in the mod

Unique features to the Remastered version:
– Rebalanced faction economies & family trees, factions are not wiped out quickly
– Roman factions do not die immediately after the tetrarch is killed.
– Eastern factions and Barbarians have better economies.
– Roman units now cost more and have longer recruitment
– Eastern units rebalanced for proper recruitment and upkeep costs
– Faction AI has been updated, cultures also have different AI personalities in battles
– Villages on the campaign map have become tradeable resources, more villages = more profit
– Were only graphically present in OG, now villages actually have a value.
– Trade is even more necessary with the addition of tradeable village resources.
– Merchants available for all factions, can use merchants on villages as tax collectors
– New general surnames and epithets for 14 factions using native languages
– UI updates from OG have been reworked to appear in the Remaster

Not ported from OG Definitive Edition:
– Native language tooltip names, as Remastered doesn’t use them.
– Sae’s updated building textures and models, as they would not work with Remastered’s new settlements.