[Magia Record] Futaba Sana

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Authors: Quasar, 花菜, Quesmar

Last revision: 28 Dec, 2024 at 07:06 UTC

File size: 13.5 MB

On Steam Workshop

Description:
Futaba Sana

A pessimistic Magical Girl, Sana was rejected by her family and those around her, so she has hardly any self-confidence. However, she’ll quietly stand by the people who need her, ready to help them when the time comes.

Author + Planner: Quasar
Coder: 花菜
Animator & Painter: Quesmar
Special Thanks

五十分姑娘 (50 score girl) 豪哥hog

Note: Updated the quick-cast option, the default is normal casting, which can be switched in the mod options.
Added a shortcut key for blocking, the default setting is "g"

Added a new option in the mode setting: a Nerf version which increase skills cool down to 20/30/90 s! Sana’s strength will not be OP in the late game!

HP: 150
Sanity: 125
Hunger: 90
Damage Multiplier: 0.80 base rate
Player Speed: 0.90 base rate
Drain Hunger: 0.65 base rate
Sanity Drop Rate: 1.3 base rate
Damage Reduction: 10% (initial)

Passive Skills

Untouchable
∙ When not equipped with the "Guardian Shield," only "Shadow Creatures" will actively become hostile, and nature/passive mobs will not be alarmed and run away from Sana.
∙ When not equipped with the "Guardian Shield," hostility targeted at Sana will disappear after 5 seconds.

Guardian Determination
∙ Killing [nature/passive mobs] deducts 5 Sanity points, and the death of nearby [non-hostile mobs] deducts 2 Sanity points.
∙ Killing all "Shadow Creatures" restores an additional 50% Sanity, and killing "Terrorbeaks" restores an additional 10 Sanity points.

Abandoned One
∙ When there are nature/passive mobs within a radius of 16 tiles, each [nature/passive mob] reduces the Sanity drop rate by 0.15, stacking up to three times (up to a 0.85 minimum).
∙ Sana cannot hire followers.
∙ Using a Kit Collar on a Kitcoon makes it invulnerable and allows you to name it.
∙ A Kitcoon within a radius of 16 tiles provides an additional 1 Sanity recovery every 10 seconds. This effect does not stack.

Special Skills

"Bleeding": Target loses 5 HP per second stacks up to 8 times. "Bleeding" lasts 10 seconds. New layers of "Bleeding" effects can refresh the duration.

Skill 1 ("Queen’s Judgment"): A guillotine strikes twice in the air, dealing 40 physical damage and 5 Planar Damage each time.
Release Distance: 9
Cooldown: 15 seconds

Skill 2 ("Foltergefängnis"): Releases an iron cage to smash the enemy, causing 65 damage and one layer of "Bleeding."
Release Distance: 10
Cooldown: 20 seconds

Skill 3 ("Doppel of Colorless Transparency"): Doppel will scream and go on a rampage vertically, swinging its guillotine at allies and enemies alike. It deals 200 damage, causing the target’s attack to be reduced by 20% for 5 seconds. Doppel leaves a "blood mist" lasting five seconds, which stacks one layer of "Bleeding" per second to hostile mobs.
Cooldown: 1 minute
∙ You have to unlock Skill 3 after making "Fragment of Fear."
∙ Skills can only be cast when holding the Shield.

Items

1. "Maria Theresa’s Crown"
∙ Provides Memoria slots. Equip different memories for different effects.
∙ Starting hat item for Sana.
Initial State: +5% movement speed, 30% waterproof, 30 insulation, durability 35 days. One Nightmare Fuel can repair 7 days of durability. Has two Memoria slots.
After using "Fragment of Rage": Sanity +3/min, +10% movement speed, 40% waterproof, 60 insulation, providing three Memoria slots.
After unlocking the third skill: Sanity +3/min, +15% movement speed, 50% waterproof, 120 insulation, unlocks ancient item crafting recipes, providing four Memoria slots.
∙ Loses all effects but is not removed when durability is exhausted.

2. "Guardian Shield"
∙ Starting hand equipment, "Guardian Shield" cannot be dropped (disarmed).
∙ "Guardian Shield" has a special ability to parry, which blocks all damage from the direction. The blocking lasts 2.25 seconds. Successfully blocking attacks from this direction reduces the special ability cooldown to 2 seconds while losing no durability. Whenever the "Guardian Shield" is equipped or does not block any damage, its cooldown is set to 6 seconds.
∙ After successfully blocking a single damage, the "Guardian Shield" ends the blocking state, reducing all active skill cooldowns by 2 seconds and granting a 10% total damage multiplier buff for 10 seconds.

Initial State:
– Durability of 1680 HP, absorbs 85% of all physical damage.
– It deals 31 physical damage and 3 Planar Damages.
– Each attack reduces durability by 2.
– Blocking in the wrong direction or failing to block an attack will result in damage and durability loss at half the usual rate.

After using "Fragment of Rage":
– Planar Damage increases to 11.5, and successful block damage reduces all skill cooldowns by 2.5 seconds.
– It absorbs 87.5% of all physical damage.
– Blocking in the wrong direction or failing to block an attack will result in damage and durability loss at one-third the usual rate.
– The "Guardian Shield" causes counter-damage of blocked damage.
– The damage multiplier buff can stack twice.

After unlocking the third skill:
– Planar Damage increases to 20.5.
– Successful block damage reduces all skill cooldowns by 3 seconds, with an extra 3 seconds reduction for skill 3.
– It absorbs 90% of all physical damage.
– Blocking in the wrong direction or failing to block an attack will result in damage and durability loss at one-fourth of the usual rate.
– The "Guardian Shield" causes 1.5 times the counter-damage of blocked damage.
– The damage multiplier buff can stack twice.

∙ Nightmare Fuel can repair 210 durability.
∙ Loses all effects but is not removed when durability is exhausted.
∙ Attack multiplier increases to 1.0 (base rate) when holding the shield.

∙ "Fragment of Rage":
Increases max HP by 25, Hunger max by 10, and Sanity max by 10.

∙ "Fragment of Fear":
Unlocks Sana’s third skill. Increases max HP by 25, Hunger max by 20, and Sanity max by 15.

Favorite Food: Taffy
Effect: Additionally restores 12.5 Hunger and 5 Sanity.

Memory System: See the detailed description in the discussion board!