[Non-WOTC] Shaken Scars are Back!

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Author: Mr. Nice

Last revision: 13 Feb, 2017 at 08:00 UTC

File size: 107.52 KB

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Description:

This is the non-War of the Chosen version, the WotC compatible version is here:
[WOTC] Shaken Scars are Back!

Shaken Scars are Back!

Yes, the little feature which slowly turned the naive rookies you started the game with into grizzled looking veterans by the end is back. See the Unfortunate Rk. Flores above, sporting one of the vicous scars from the Alien Hunters DLC after her brutal first mission.
Sadly, shaken soldiers gaining a random scar (if they weren’t already scarred) disappeared with the patch which accompanied the release of "Anarchy’s Children".
This loss was a bug not a conscious designed choice by Firaxis btw, since the code was still in place, but deffective due to a change elsewhere.

When the mod is first enabled for a savegame a popup dialog box will ask if you want to retroactively scar previously shaken soldiers on your roster. If the mod is enabled during a mission, this popup will appear when you return to the Avenger main screen.
As an added bonus, you can make random scars occur on any grave wounding, not just those that leave the soldier shaken, or even on any wounding at all. This is controlled in XComShakenScars.ini, which of course defaults to the original game standard of scarring on shaken only.

Special Thanks to the lovely Guadalupe FLores, who due to a fortuitously timed save became the repeated "crash test dummy" while working on this mod.

Compatability

This mod overrides "XcomGameStateContext_StrategyGameRule", so will conflict with any mod which also overrides this class.
Works fine with Long War 2.

Other Mods by me
  • Non-WOTC Mods (WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Keeps the other improvements added in the patch.
    • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the ‘Demolition’ ability.
    • AWC Cost & Other Fixes, which makes abilities granted by AWC which fire the main weapon (eg. Rupture, Deadeye etc.) match the normal action cost of firing the primary weapon. The majority of such abilitieswere hard coded with the action cost of firing the primary weapon of the class the ability comes from. Also fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire". Individual ability fixes can be toggled and and off iwith a .ini file.
    • Armoury Navigation Fixes, which fixes various issues with the navigation bar in the Amoury screens, largely stemming from the controller support patch.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
  • WOTC Only
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter’s Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!