Reinforced Mechs 2 Unjank
– RM2 weapons no longer dilute the weapon pools of vanilla mechs like the Lancer.
– RM2 mechs no longer use random weapons. I always found it annoying how you couldn’t pick a mech’s weapon, how it would get rerolled when you revived the mech, etc.
This does not mean these mechs use a smaller variety of weapons however. I added some new pawn types for these mechs, similar to how the Centipede mech has three variants in vanilla. This means you can now choose what weapon a Zealot mech can use, for example.
– A very basic balance pass. Swapped our the Ranger mech’s charge lance with a charge lance pistol (as even its description says it’s a cheap, disposable and lightly armed mech.). Tweaked some bandwidth costs here and there, so on and so forth.
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Reinforced Mechanoid 2 (Continued) — Steam Workshop
