Infrastructure Rework

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Author: Phlegmagicus

Last revision: 10 Dec, 2024 at 20:17 UTC

File size: 13.56 MB

On Steam Workshop

Description:

This mod adds 15 new buildings and makes several changes to the existing infrastructure. The goal is to provide more diversity and more intresting decicions for the player. Futher more this mod aims to reward the construction of more organic and beatuiful cities. The effects of the new and changed infrastucture is displayed in the screenshots.
This table shows all the changed technologies with the adjustments / added infrastructure:

Era
Technology
Infrastructure

Anicent
Domestication
Hunting Ground

Ancient
Irrigation
Food Market (Moved)

Ancient
Writing
Campus

Classical
Trade Expeditions
River Ports

Classical
Conquest
Govenor Office

Classical
Craftmanship
Artisan Market

Medival
Chivallary
Land Houses

Medival
Alchemy
Reforestation(Moved)

Medival
Guilds
Town Hall

Medival
Guilds
River Trading Company

Early Modern
Moveable Typeface
Observatory

Early Modern
Mercantilism
Trade Station

Industrial
Encyclopedia
State House

Industrial
Scientific Method
Science Camps

Industrial
Combustion Engine
Industiral Harbour

Contemporary
Computing
Industirial Research Center

Contemporary
Suburbs
Shopping Mall

Compatible with VIP but load this mod after VIP and use the compatability patch

Disclaimer: I tested this mod extensivly but bugs can always occure. I am happy for every report but please make sure that its not another mod causing the issue.

Also happy for feedback regarding balancing