Armies, recruitment & garrisons
This mods brings realistic armies compositions for every faction, and a new recruitment and garrisons system. Each unit has been revised in every campaign and building, so each faction expands its roster and is more unique. There are units filling the gaps for all the tiers and classes, and in all the factions!
This also applies to the 393 factions unlocked through the Para Bellum – Factions mod, including all DLC campaigns and contents, and also works with custom battles. Take into account that all the features of this mod are already included with the Para Bellum – Campaign & Collection mods, so if you use any of these, this one is not necessary.
The units are now more accessible through the recruitment system, but keeping adjusted the progression level between buildings and units. The result is that there are more units available since the beginning, but in a balanced way.
The level I cities usually includes 6 garrisoned units, level II – 10 units, level III 14 and level IV 18. Greco-roman level III and IV capital cities also includes fixed artillery positions.
I don´t include the list of the rosters changes because the mod includes thousands of new entries, and here the description space is limited. There are some examples in the gallery (screenshots are taken in combination with Para Bellum – Interface), and also can be checked quickly via the custom battles, or checking the mod tables with the freeware programs PackFileManager or rpfm.

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