Future Warfare
Upgradable units (Future Infantry upgradable to Advanced Infantry and so on)
- Advanced Infantry
- Advanced Mechanized Infantry
- Advanced Fighter
- Assault Gunship
- Laser Tank
- Artillery Battle Mech
Standalone units (additional units that can be researched)
- Light Battle Mech
- Heavy Battle Mech
- Advanced Siege Tank
- Heavy Transport Aircraft
- Superheavy Battle Mech
- Siege Battle Mech
- Titan Mech
- Advanced Interceptor
- Heavy Laser Tank
- Railgun Tank Destroyer
- Mobile Fortress
- Assault Infantry
- Air Cruiser
Buildings:
- Advanced Battle Mech Factory
- Aircraft Hangar
- Refueling Base
- Advanced Stronghold
- Resource Transport Hub
- Commercial District
- English
- Polski
Check the discussions tab if you want to find out more about the translations and help make more.
I think now we only need to do small rebalancing and fix any bugs or errors. This mod already has a lot of units.
You are free to create future scenarios tailored for this mod and publish them on the workshop.
Unit images resolution currently made only for the smallest UI setting and be sure to test things out in sandbox mode before you consider playing with this mod normally!
For game version 1.02 (Mod will be updated as new game versions release.)
This mod will most likely not work with other technology and units mods because of IDs. The rest of the mods are compatible as long as they don’t alter values mentioned above. Others can’t fix that issue as well so I guess we can only hope Łukasz does something about this.
I need your suggestions and feedback so I can make rebalancing changes and fix errors. There’s just so much that can go wrong with AI or unfair advantages can be found. Be sure to let me know if anything needs to be adjusted or changed!!!