Godhood (Ascended)
Adds a powerful (cheat level) hero skill tree called "Godhood" which has skills that can be chosen to enhance your heroes and economy. For newly recruited heroes, the tree will be added on your next turn. For existing Saves, the tree will be added on your next turn.
AI heroes are unable to use these skills
These Skills grant your hero a varying level of godhood you wish to have
To the Hero
- Gives 1000 HP, 250 HP Reg., 50 Defense, & 50 Resistance
- Gives a 5x Damage Multiplier
- Gives 15 Status Resistance
- Gives Undying
To the Stack (units led directly by the hero)
- Gives 50 HP, 15 HP Reg., 10 Defense, & 10 Resistance
Gives approximately 1/2 the bonuses of Athernal
Gives approximately 1/4 the bonuses of Athernal
Gives approximately 1/8 the bonuses of Athernal
These Skills grant your hero governing bonuses to their city at a varying level you wish to have
To the Economy
- Adds Flat Income to the city governed by the hero (750 Gold, 500 Mana, 200 Imperium, 100 Production, 150 Draft, 250 Souls, 250 War Spoils, 50 Thralls, 50 Binding Essence, 50 Binding Fragments, 50 Wonderstone, 20 Happiness)
- Adds Income Multipliers to the city governed by the hero (7x Research, 3x Food, 2x Production, 2x Gold, 2x Draft)
Gives approximately 1/2 the bonuses of Eternal Prosperity
Gives approximately 1/4 the bonuses of Eternal Prosperity
These Skills grant your hero spellcasting point bonuses at a varying level you wish to have
Globally Adds
- Adds 200 Combat and World Casting Points
Gives approximately 1/2 the bonuses of Arcane Supremacy
Gives approximately 1/4 the bonuses of Arcane Supremacy
Grants the player the Shadow Empire Skill: Spying Shadows
Grants the player the Shadow Empire Skill: All-Seeing
Gives +10 Vision to all Units and Cities
Can only be picked up once
Grants Flying to the Hero and to all units led directly by the hero
Turns the hero Large and grants Seigebreaker and Juggernaut passives
This is disabled for Dragon Lords & Giant Kings as they already have the passives and size
Separated into 4 tiers. Warning: High movement speed can cause FPS loss due to pathing
- I: Sets Strategic Move Points to 72 and Tactical Move Points to 48
- II: Sets Strategic Move Points to 96 and Tactical Move Points to 48
- III: Sets Strategic Move Points to 144 and Tactical Move Points to 48
- IV: Sets Strategic Move Points to 168 and Tactical Move Points to 48
Gives Immunity to Morale and Status Effects
Gives Immunity to Lighting, Frost, Fire, Spirit, and Blight Damage
Levels the Hero to level 20 at end of turn. Or to level 30 if you have a mod that adds extra levels
Grants the Hero 10 additional Skill Points at end of turn
If one of your heroes is captured, the skills in this skill tree will be forcibly unlearned and blocked from being learned. This is to prevent the game from auto-leveling the hero and selecting all the 0 point skills available.
Once re-recruited, the skills will be once more available after the unit moves on the map.
Please let me know any additional skills or abilities you would like added to the tree or balance changes to the levels of Godhood
Feel free to use the mod files as a template for your mods.
Special thanks to Lord Vectra for the initial scrolling logic on Skill Trees
Thanks to KA whose Godhood Mod inspired this one
Revisions:
Old revisions of this mod are available below. Click the link to download.