Render Distance Mod

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Author: thunderpanzer

Last revision: 24 Jun, 2025 at 16:45 UTC (2)

File size: 101.51 MB

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Description:
RENDER DISTANCE MOD
by THUNDERPANZER


Mod latest version 0.3.12
BUG REPORT DISCORD: https://discord.gg/pM3kzVuBxb
IF YOU SEE PINK-COLORED OBJECTS AND/OR OTHER WEIRDNESS AFTER UPDATING TO A NEW VERSION, TRY REMOVING THE MOD FROM Documents/From the Depths/Mods/ BEFORE YOU TRY ANYTHING ELSE!


MAIN FEATURES
  • Increased render distance of terrain: You can now see everything in the map at once!
  • Fast Fourier Transform (FFT) water: Experience a more realistic and detailed water simulation, using the same technique as high budget titles like World of Warships, at roughly equal performance cost to the vanilla GPU water!
  • Ocean wakes: Your ships (and other objects) can now leave trails in the ocean! (Only works on FFT water).
  • High resolution terrain: The terrain has been almost fully replaced with a new highly detailed version. Grass is now actually grass! This is still WIP!
  • Trees: There’s trees in the game now, and you can add your own if you wish! This is still WIP!
  • A new sky: This was mostly added for technical reasons, but there’s a sun in space now!
  • Customization tab in the options menu: A bare minimum for a mod like this, of course.
COMING IN THE FUTURE
  • Weather rework: The very small ‘atmosphere dome‘ doesn’t feel right in a mod that aims to let you see as far as possible, so it will eventually be replaced by a better alternative, possibly featuring volumetric clouds (do not be alarmed, toggles will be added).
WHAT TO EXPECT NEXT UPDATE
  • Second iteration of the vegetation system
PREVIEW IMAGES









CREDITS AND THANKS
  • Huwahuwa for their cute mod update notifier, please keep an eye on updates!
  • The devs of Atlas for their 2019 GDC talk on FFT water; Acerola for his brilliant video on the matter and part of the shader code, and JumpTrajectory/GasGiant for the FFT compute shaders and the base project (of which I modified extensively).
  • You all, for having the patience to wait for updates with my terrible time management and the fact that I’m learning as I go…

UPDATE LOG

See CHANGELOG.txt for previous updates.
29 March 2025 [Version 0.3]
Added New Terrain
Includes high resolution textures for each biome
Includes options for bump mapping, parallax mapping and soft biome transitions
Vanilla terrain generation has been slightly altered for performance reasons
Future plans: Optimize by reworking terrain generation as a whole
Added Trees
Included 5 types of tree (2 for grass, 2 for snow, 1 for sand)
Includes options for size, density, and draw distance
Included the ability for anyone to mod new trees (Read base.treeinfo file for details)
Yet to be implemented: Tree collisions of any kind
Note: Trees and New Terrain temporarily disabled in adventure due to technical limitations
Added New Sky
Includes a seamless transition between atmosphere and space
Improved FFT Water and Legacy Water look
Improved reflections for FFT Water, now reflects New Sky, doesn’t lag a frame behind, and can reflect vehicles in full quality (not LODs)
Added light interaction for FFT Water
Added more data folders for textures, models (trees)
Included shader code in source folder (changing them doesn’t do anything)
Added a WARNING to RESTART THE GAME when the mod fails to load (see FtD’s BUGS-4488)
Misc fixes and changes
(Hotfix 1: fixed ender trees) (Hotfix 2: fixed flashbang)

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Revisions:

Old revisions of this mod are available below. Click the link to download.