Reimagined Missiles
My attempt to make missiles great again, kind of "Balanced", to have a justification for logistics and fun to use.
Check screenshots for details.
Because missiles are flipping awesome and my inner Caldari ( EVE reference ) wants to shoot them left and right. But in X4 they are utterly useless, require logistic, and half of them have no purpose (Light/Heavy).
Yes, in the hands of the player they can do stuff, but this mod is mostly for the AI.
+ The players can have "a Stick, TWO Sticks and the Rock" and we can make it work, so it not even matters.
- Light and Heavy variants are now a distinct missiles that require different launchers.
- Increased Speed by ~300/400 m/s.
- Increased Damage by ~400 ( some way more ).
- Adjusted Targeting Range for NPCs.
- For "Balance": Reload, Flare Resistance and Flight Time ( max range ) were change too.
- Increased missile capacity for turrets.
- Added different trail colors.
Yes it save compatible, but the new Light/Heavy restrictions require the redesign of the ships.
Revisions:
Old revisions of this mod are available below. Click the link to download.