Reimagined Missiles

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Author: Arthur Revan

Last revision: 12 Feb, 2025 at 15:51 UTC (1)

File size: 418.44 KB

On Steam Workshop

Description:
Description:

My attempt to make missiles great again, kind of "Balanced", to have a justification for logistics and fun to use.
Check screenshots for details.

Why:

Because missiles are flipping awesome and my inner Caldari ( EVE reference ) wants to shoot them left and right. But in X4 they are utterly useless, require logistic, and half of them have no purpose (Light/Heavy).

Yes, in the hands of the player they can do stuff, but this mod is mostly for the AI.
+ The players can have "a Stick, TWO Sticks and the Rock" and we can make it work, so it not even matters.

How:
  • Light and Heavy variants are now a distinct missiles that require different launchers.
  • Increased Speed by ~300/400 m/s.
  • Increased Damage by ~400 ( some way more ).
  • Adjusted Targeting Range for NPCs.
  • For "Balance": Reload, Flare Resistance and Flight Time ( max range ) were change too.
  • Increased missile capacity for turrets.
  • Added different trail colors.

Save:

Yes it save compatible, but the new Light/Heavy restrictions require the redesign of the ships.

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Revisions:

Old revisions of this mod are available below. Click the link to download.