Kings and Konungs

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Author: swatnikopol

Last revision: 26 Jan, 2025 at 09:24 UTC

File size: 1.87 GB

On Steam Workshop

Description:

Hi all.
The mod so far affects the visual and tactical components of the game. I have not touched on the economy, politics and other elements on the strategic map.
Main changes in the game:

-Changed animations for pulling the bowstring and walking in the shield wall position.
-Added animation with finishing moves and various fights
-Added various shields from the tob_complete_and_shields mod.
-Reskin units from the agu_swiss_tob mod (the names of about 20 new units from this mod were adapted and translated)
-Added pants for everyone except the Gells
-Battles made more protracted and spectacular
-Changed parameters of fatigue when walking depending on weather conditions.
-To prevent units from getting tired so quickly, the fatigue threshold during activity has been increased
-Increased (general morale) morale parameters, now units in battle are more resilient in general.
-The effect of a drop in morale due to losses in a squad has been strengthened.
-Reduced fear effect
-Increased fear of horses
-Morale will drop more when the entire army suffers heavy losses
-More drop in morale for the death of the general
-Drop in morale due to unexpected events (probably an ambush attack, an ambush in the forest, etc.)
-Higher morale for protecting fortifications
-The durability of troops in the central square of the settlement has been increased
-Morale will be higher on the hill
-The debuff for attacking from the flank has been increased, and the rear has also added a debuff to the squad that attacks along the front
-Reduced morale drop when tired
-Increased the debuff during shelling with throwing weapons, while under artillery fire, from damage caused by artillery
-Morale recovers faster
-An attack from the left flank will be more painful for the enemy
-The factor of attack from the rear will be significantly more problematic for the enemy
-More chances of repelling an attack in hand-to-hand combat
-Melee percentage increased
-The percentage of successful strikes with melee weapons has been reduced
-Formation has more advantages over disunited formations
-The distance for going into close combat has been increased
-The camera rotation speed has been increased, and the ability to lower the camera has also been added
-Speeds of all units have been reduced
-Less dense and less even formations
-For some factions, the colors of unit clothing have been changed
-6 new factions have been added to the custom
-Reduced parameters of melee weapons
-Increased parameters for penetrating shields and armor with two-handed weapons
-The shooting range of bows and darts has been reduced
-Significantly reduced penetration and damage from arrows and darts
-Increased reload time for all shooters
-Changed parameters for displaying unit stats in the information window (morale, speed, attack power, etc.)
-All unit statistics have been ordered and brought to a general form of displayed information
For greater information content, the necessary indicators have been added and unnecessary ones have been removed
-Fatigue coefficients have been changed for indicators such as charge, reload, attack parameters, defense parameters, etc.
-The parameters of all armor in the game have been strengthened. Now the difference between the homeless and the elite is more significant.
-A debuff against arrows has been added to some types of armor, such as scaled armor for the elite and leather.
-Changed icons for some factions
-Reduced particles and blood stains on units
-Changed the icon for the spearmen squad in the game
-Added 16 new units to the Normans

-changed the role of shooters
-ammo capacity of arrows, javelins and sling stones has been increased
-reduced accuracy
-reduced armor penetration
-Reduced normal damage ratio
-increased range
-increased arrow spread
-strengthened armor and shields
-tracers from arrows, javelins, stones, bolts are made less visible

Mod development support site:

https://imtw.org/topic/81494-mod-kings-and-konungs/page__st__120

Credits:

Used works
Aguirre and Swiss Units Project
Variation Pack Reborn
Immersive Shields and Armies

also some elements armor from
Attila Total War mod 1220.
and works mi friend Avetis.
Thanks to everyone.

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