[WotC] Useful Autopsies – Viper
Makes the Viper Autopsy worth your time – unlocks the Gas Grenade in Engineering!
Ever wondered why your engineers need to waste elerium cores in the Proving Ground to invent a gas grenade, while the Viper autopsy sits useless and unfinished in the lab? No longer!
- gas grenade is no longer obtained through Experimental Grenade Project; it is now unlocked by the Viper autopsy
- gas grenades are built in Engineering for 35 supplies and 1 viper corpse; they upgrade to bombs as normal
- Nanomedikit unlock is unaffected, and is still obtained through the autopsy
- research texts have been modified, so the mod feels like just another part of the game
The mod has been thoroughly tested for bugs, so it shouldn’t cause any issue with your campaigns. I aim for my mods to be of high quality, and to integrate seamlessly with the base game.
This mod doesn’t override any classes, so it should be compatible with almost everything. The only things to worry about are other mods which modify the experimental grenades project, or otherwise alter how gas grenades are acquired.
It is compatible with existing saves, even if the autopsy is already complete, and works with new campaigns as well. This mod will detect the presence of Tier III Grenades by Farkyrie and make the appropriate modifications for full compatibility.
Looking for other Useful Autopsies? Click here for the full collection. Have any suggestions for future mods? Make a comment here.
Are there any other autopsies you feel aren’t worth your time? Make a comment and share your ideas. If you like the mod, give it a thumbs up, and enjoy!
