Utility Slot Sidearms WOTC
Want a sword on your sniper? a pistol on your ranger? A gremlin on your grenadier? Well, then thank Grimy for giving carte blanche to people who want to port his mods!
This mod adds variants of sidearms that can be equipped in the utility slot.
Do these sidearms work with upgrades from your loot mod?
Currently, no. But maybe in a future update.
(Ginger’s note: I also ported LootMod, so this question works as is! ^_^ )
Can I have grenade launcher, gremlin, and psi amp sidearms?
Yes, but you’ll need to turn them on in the INI file.
I disabled them by default.
Grenade launcher sidearms would be really OP.
Psi amp sidearms and gremlin sidearms don’t really make too much sense.
I don’t see any sidearms in my utility slots
Try using the UpdateUtilitySlotSidearms console command
When are you going to stop porting other people’s mods and start making your own?
NOT TODAY!
How do I get the Hunter’s Axe?
My adding function didn’t work? Damn.
Try the console command "AddItem PairedAlienHunterAxe_CV 1" (no quotes, replace CV with MG for tier 2, or with BM for tier 3)
GrimyBunyip – Original mod. Did all the work originally, and then I replaced almost all of it, piece by piece. Sorry, buddy!
Musashi – Most of the code for the rewritten UpdateUtilitySlotSidearms command
PZ – Idea for the new X2WeaponSetTemplate that allows ripjacks and alien hunter axes to work
Team CX – You guys… I love you guys! 😀
