Bullet Time

If you liked this item, please rate it up on Steam Workshop page.

Author: sрy

Last revision: 24 May, 2014 at 13:48 UTC

File size: 154.21 KB

On Steam Workshop

Description:

Designed for singleplayer and multiplayer.

Features:
– FOR SINGLEPLAYER: Provides a finite source of bullet time, which decreases as you spend more time in it, regenerates on it’s own only up to 40% (can be changed), to get it up to 100%, you’ll have to shoot things
– FOR MULTIPLAYER: Upon killing an NPC, a chance will be rolled to turn on the bullet time, followed by a cooldown
– Slows down all sounds
– Makes the player’s and NPC bullets physical once bullet time is enabled, for singleplayer by default
– Simple visual effects when in bullet time
– Physical bullets have tracers
– Physical bullet speed depends on SWEP damage

Usage:
FOR SINGLEPLAYER: Bind a key to bt_toggle
To make use of the blur effects, make sure you have motion blur enabled in your video settings

Console variables:
bt_timescale – controls the time slow down percentage when bullet time is active (default – 0.6)
bt_projectilespeed_player – controls player-fired bullet speed (default – 1)
bt_projectilespeed_npc – controls npc-fired bullet speed (default – 0.5)
bt_drainspeed – controls bullet time charge drain speed when it’s active (default – 1)
bt_restorespeed – controls bullet time charge regeneration speed when it’s inactive (default – 1)
bt_maxrestore – controls the maximum point until which the bullet time will restore to on it’s own (default – 40)
bt_restore_onhurt – controls the amount of bullet time charge regeneration amount when hurting NPCs/players (default – 0.15)

bt_mp_chance – chance to turn on the bullet time upon killing an NPC in multiplayer (default – 10)
bt_mp_cooldown – cooldown in seconds in between bullet time switches in multiplayer (default – 30)
bt_mp_duration – duration of the bullet time in multiplayer (default – 5)
bt_mp_physbul – controls whether to use physical bullets when bullet time is active in multiplayer (default – 0)

Credits:
SMod – bullet time toggle sounds

Q: What are the weapons you’re using?
A: My ‘FA:S 2.0 Alpha’ SWEPs and my ‘Dual Weapons’.