Squaddie XCOM Skills

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Author: kregano

Last revision: 6 Nov, 2017 at 18:56 UTC

File size: 3.38 MB

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Description:

Warning: When using this mod for the first time, load into the main menu, exit, go to Documents/My Games/XCOM 2 WOTC/…/Config, open XComModOptions.ini, and move SquaddieXCOMSkills to the top five mods. This should prevent the game from creating soldiers with incorrect skill trees.

Leverage the full power of the new Training Center facility and the XCOM skill tree with this mod, which gives all classes an XCOM skill once they hit Squaddie rank. These skills, mostly from the LWS Perk Pack, shore up weaknesses or boost the strengths of each class.

Also included is a rebalanced Ranger and Grenadier skill tree. Rangers gain Implacable as a Squaddie skill in the Scout path, with Slink Master, a 50% detection radius reduction skill, taking its normal place. Grenadiers gain Suppression as a Squaddie skill in the Heavy Gunner path, with Holotargetting moving down a rank and Cone of Fire, an AOE Suppression ability, taking its old place. For WOTC, Cone of Fire gains a higher hit chance for the reaction shot if an enemy moves.

Only use this mod on new playthroughs, as the game will not accommodate changes to Squaddie level skills after your first soldiers are promoted.

Some classes have two options, which can be changed via editing the mod’s XComClassData.ini file. To switch between options, CTRL+F ";replace" for the instructions.

Ranger: Close and Personal/Infighter
Close and Personal – Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target.
Infighter – Gain 25 dodge against attacks within four tiles.

Specialist: Interference/Sentinel
Interference – GREMLIN cancels overwatch on targeted unit. Use three times per battle.
Sentinel – When in overwatch, you may take two reaction shots.

Grenadier: Traverse Fire
Traverse Fire – After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.

Sharpshooter: Snap Shot/Precision Shot
Snap Shot – You may take standard shots and enter standard overwatch with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range on all shots.
(NOTE: Implemented differently than in Long War mods. Snap Shot and Snap Shot Overwatch are separate skills from normal sniper fire and overwatch, allowing you to pick between long range accuracy or the ability to move and shoot.)
Precision Shot – Take a special shot with +30 bonus to critical chance and 33% bonus critical damage. Three-turn cooldown.
(Precision Shot exists as an alternative to Snap Shot if you prefer single action cost sniper rifles/DMRs from mods.)

Reaper: Lone Wolf
Lone Wolf – Gain +10 aim and +10 defense when 7 or more tiles distant from any ally.

Skirmisher: Aggression
Aggression – Gain +5 critical chance for each enemy you can see, up to a maximum of 30.

Templar: Cutthroat
Cutthroat – Your melee attacks against biological enemies ignore their armor and have a +10 critical chance.

Special thanks to:
-Parvonis Interactive for the use of their code and assets.
-FXS_ArcticPyre for explaining how the Faction Heroes get their XCOM skills.
-Everyone who helped develop the original Cone of Fire and Slink Master mods.

If you like this, try out some of my other mods:
Faction Hero GTS Perks – A set of defensive passives you can buy through the GTS.
WOTC: Ranger and Grenadier Rebalanced – If you think this mod is too much, try the Ranger and Grenadier rebalance without the extra XCOM skills.
Exclude Same Class Skills – avoid rolling your base game class’ own skills in the XCOM skill tree.
Rapid Fire Reverted – gets rid of the unmentioned cooldown on the WOTC version of Rapid Fire.
Pistols Rebalanced – feel pistols are too weak to be of value? Try this out! Has experimental support for Primary Pistols.
Suppression Weapons – get Suppression on base game, DLC/WOTC, and some mod guns.