Johancito’s Scourge Mod

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Authors: ItsCrisDiaz, johan163

Last revision: 29 Nov, 2024 at 23:53 UTC

File size: 40.13 KB

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Description:
“I am purged of beauty, empty of all but blight!”

This mod was made based on Johan193’s idea for a Scourge mod aimed to improve Scourge’s path based around the initial concept of “divesting others from their burdens” This mod adds some additional effects on Toxic and aims to make Scourge a path that can help redirect DOT and stress to himself and use those for its own benefit.

This mod added some extra effects to Toxic and reworked his paths skills.

Toxic changes

  • When getting Toxic, healing 45% to 65%.
  • Toxic now adds a +2 Duration Dealt to Bleed, Blight and Burn per Toxic Token.
  • Toxic now adds a +2 Duration Received to Bleed, Blight and Burn per Toxic Token.

Skill changes

  • Deathless and Deathless+ HP threshold changes from 50% to 60%.
  • Deathless and Deathless+ cooldown changes from 2 to 3 turns.
  • Deathless self-healing changes from 35% to 45%.
  • Deathless ally healing changes from 25% to 35%.
  • Deathless+ self-healing changes from 50% to 60%.
  • Deathless+ ally healing changes from 35% to 45%.
  • Suffer+ no longer removes Bleed/Blight/Burn from Flagellant at the end of Next Turn.
  • Suffer+ now adds 2 Stress upon use.
  • Lash’s Gift has been completely reworked as a tool to increase his own DoT.
  • Lash’s Gift and Lash’s Gift+ now have a 2 turn cooldown.
  • Lash’s Gift and Lash’s Gift+ now heal 15% to Flagellant.
  • Lash’s Gift and Lash’s Gift+ now add 2 Blight to Flagellant.
  • Lash’s Gift now has a 2 uses limit.
  • Lash’s Gift now adds 2 Stress to Flagellant.
  • Lash’s Gift+ now adds 3 Stress to Flagellant.
  • Lash’s Gift+ now adds 3 DOT to Flagellant per existing DOT type.
  • Sepsis has been completely reworked as a tool to use his own DOT to damage the opponent.
  • Sepsis and Sepsis+ now have a 5 turns cooldown.
  • Sepsis and Sepsis+ now required Flagellant to have Bleed, Blight or Burn.
  • Sepsis and Sepsis+ now ignore Blind.
  • Sepsis and Sepsis+ damage to target now consider Flagellant’s DOT instead of target’s Blight.
    • Sepsis does 50% of Flagellant’s DOT.
    • Sepsis+ does 100% of Flagellant’s DOT as damage.
  • Sepsis now heals Flagellant for 35%.
  • Sepsis+ now heals Flagellant for 60%.
  • Sepsis and Sepsis+ now have an additional effect of healing an extra 15% if Flagellant’s DOT is equal or bigger than 60.
  • Sepsis and Sepsis+ now have an additional effect of adding 1 Speed to Flagellant for 3 Turns if Flagellant’s DOT is equal or bigger than 60.
  • Sepsis and Sepsis+ removes Flagellant’s DOT unless the target has Combo.
  • Sepsis and Sepsis+ now clear’s Flagellant’s skills cooldown if target has Combo.