Scaling Skulljack Chance WOTC

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Author: Ginger

Last revision: 15 Oct, 2017 at 04:41 UTC

File size: 263.17 KB

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Description:

Changes the normal Skulljack hit chance (not the hacking chance) to scale based on the attacking soldier’s Aim stat.

Just a quick and clean edit to skulljack melee attack hit chances. Requested by users of the WOTC Grimy’s Loot Mod – PCS Expansion.

This mod was made for WOTC in the WOTC Modbuddy. It may work with the legacy game (pre-WOTC) due to how it was implemented, but if it doesn’t, I won’t be providing a non-WOTC version.

INI Values

SSC_BASE_CHANCE
Modifies the minimum chance to hit with the skulljack melee attack
Default: 60

SSC_AIM_DIVISOR
The number to divide the soldier’s Aim by to get the scaling bonus. For example, if the soldier’s Aim is 60, and SSC_AIM_DIVISOR is 3, the bonus to hit from Aim will be 20. Lower numbers provide a higher bonus.
Default: 3

Known Issues

None

Compatibility

Modifies the skulljack and skullmine abilities’ ToHitCalc post-creation, so this will be compatible with everything that doesn’t modify those two lines of code.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen