SPARK Launchers Redux
Tired of being shot at from beyond LOS by enemies? Now you can deliver the same pain to ADVENT, with Heavy Launchers of your own! (Fits into the utility slot, Metal over Flesh adds this if you don’t have another mod that adds a utility slot to SPARKs)
XCOM starts off with the Heavy Smoke Launcher, letting any SPARK equipped with it to fire two rounds of smoke coverage during a firefight.
The Adapted Shoulder Launcher, a combat variant equipped with one round of micro missiles, is available to be built individually after the ADVENT MEC autopsy is completed. 30 Supplies per launcher.
The Heavy Support Launcher, with three rounds, longer range, and the ability to switch between flashbang and smoke rounds on the fly, ASLs are upgraded to this after the ADVENT MEC Autopsy and Advanced Grenades Project have been completed, and are infinite.
The Archer Launcher, the combat variant of the heavy supporter launcher with two rounds and same range, can be built after the ADVENT MEC Autopsy and Plasma Grenade project has been completed. Costs 75 supplies to be built individually.
To Pavonis Interactive, for making the Long War Alien Pack this mod uses assets from.
DerBk, for the ability code I used from A Better Advent 2.
Robojumper, for providing the new UI images and fixing the extended barrels on the tier 2 launchers.
Sebkulu for providing the French localization.
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
Revisions:
Old revisions of this mod are available below. Click the link to download.
