TINO 1836 Global plots reworked, North America readjusted real power V1.95

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Author: tino天成

Last revision: 5 Jul, 2025 at 11:10 UTC (6)

File size: 428.73 MB

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Description:

This mod aims to create a new base map that better reflects the political and cultural world at the start of the game, where borders are not lines drawn on a map, but reflect actual ground control. As a result, large parts of the map have been fragmented and province borders have been redrawn.
This mod is modeled after some of the content of ANNO 1836, and the rest is my own ideas
[1]Map Re-update
Added landmasses Congling, Jiangxinpo, Aleutian, Zhenghe Island, Aksai Chin, Red Sea Coast, Fezzan Region
Added countries Daiyan, Wushi, Kokang, Luzon, Minangkabau, Dongpu, Nanzhang. Ryukyu. Countries like Qianlant, Baltistan, Badakhshan, Brut, Milanka, Choctaw, Chickasaw, Khokam, Fezzan, Bugi, Shaduy Khanate, Kuwait, Ardalan, Hakkari, Nivkh
Added ethnic groups Daur, Oroqen, Evenki, Solon, Tungus, Oroqen, Nivkh, Qiang, Tujia, Bai, Naxi, Kyrgyz, etc.
Added religions Anglican, Shamanism, Miao Faith, Ancestral Spirits, Wuxiism, Mantong Shamanism

Feedback forum:
Tino 1836 on Discord: https://discord.gg/wWhVdsrA

We’ll let the screenshots speak for themselves, but here’s a brief overview of what this mod includes:

Key Features:
A crusade against colonial-era borders; 100 years after the start of the game, the peoples of Africa are no longer confined to arbitrarily drawn borders, but are closer to their historical homelands. Modern borders still exist on the map, and will reappear as you start conquering and colonizing, allowing you to become a true imperialist, but they don’t exist yet at the start of the game;
Each state has its own unique set of resources that enhance the character and make each state more valuable in its own right. For performance reasons, we’ve intentionally limited the number of different buildings per state to 4 agricultural buildings and 4 resource buildings, although many states do have more;
Many rivers and other geographical features have been added to the map; the Grand Canal now runs from Beijing to Nanjing, the Sudd forms a huge barrier between Egypt and sub-Saharan Africa, and the Amazon is the massive river system it should be. Coastlines and lakes have been adjusted several times to be more accurate;
Iron, Lead, Sulphur, and Coal are all now discoverable resources, most of which were undiscovered. Europe, North America and China, Japan, and Korea have fairly rich discovered resources, the rest of the world is less so. Have fun hunting.
Copper has been added as a (discoverable) commodity, and is used for a variety of purposes, most notably electricity production, radios, and telephones in the late game.
Indian Removal is a terrifying experience, and you will share it through about 25 events, as you will visually see the Choctaw, Chickasaw, Creek, and Seminole being relocated to the west;
Black Hills now has a proper flag;
Compatibility:
This mod is designed to work with the latest version of Victoria 3 (currently 1.86) and the full DLC for Victoria 3 that has been released (currently Voice of the People and Colossus of the South). The DLC is required to use this mod, and mods without the DLC activated will not work on a base installation of Victoria 3.

Any mod that makes any changes to the map settings or adds items will not be compatible. I hope to release compatibility patches for some popular mods soon

Any mod that does not do any of the above may be compatible, but this will vary from case to case and may cause strange behavior.

All screenshots were taken using linwajun’s Shaded Relief Map v2, but any other map theme will naturally work fine as well
The hub locations are optimized for Cepherion’s microcosm. Other mods that reduce map asset size may also be used. Vanilla is also OK, but the hub location might not be ideal.

Mods that will hopefully have compatibility patches released soon:
RA Historical Simulation MOD
Industrial Age Historical Simulation
Time Traveler Hypothetical Historical Scenario, etc.