Ether’s Adjustments
This is a constantly evolving mod, consisting of additions to the game that I think are interesting and make for a more rewarding gameplay experience. It is balanced with medieval scenarios, but modern scenarios work fine as well. So far, Ether’s Adjustments has added the following:
– Overhauled legacies, 20000 max legacy
– Higher values for the sandbox mode
– 4 new common buildings
– 55 new buildings unique to a specific religion (churches, mosques, buddhist temples, etc.)
– Changed religious bonuses
– Altered disease mechanics, with a new law path (Medicine) and a new disease (Scarlet Fever)
– Higher population growth rates for the Age of Imperialism and onward
– One additional autosave slot, and a new 180 day autosave option
– Generals and advisors refresh after 180 days, instead of 1 year
– Altered diplomacy settings, with the settings to call vassals to war and take enemy allies territory enabled
– Higher number of max alliances, non-aggression pacts, and defensive pacts
– Slower core creation and religious conversion
– Higher aggressive expansion costs
– Deadlier nukes, more dangerous rebels, and cheaper spies
– Better balanced economy and AI for mid- to late-game, colonization, vassals, and tribal governments
And much, much more. All changes are noted in the change logs for each update in the discussions below. Comment there if you have any concerns, suggestions, or anything else!
## DISCLAIMERS ##
It is recommended to start a new game after downloading this mod. If you download this mod and open an older save file which you did not begin with this mod, all of your buildings will disappear. If this occurs, simply exit the game without saving and disable the mod while playing this save (your buildings will return). This is due to new buildings being added in the mod, which makes data from older save files unusable for buildings.
All art is AI generated
Revisions:
Old revisions of this mod are available below. Click the link to download.