Hash Wind Mod

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Author: ST0RMERATC00L

Last revision: 26 Jan, 2025 at 21:25 UTC

File size: 331.06 KB

On Steam Workshop

Description:

This mod adds a random wind pattern to all maps!

By using a hashing function on coordinates each 100 units apart and calculating a heading and wind-speed, each map now has its own custom wind, which is saved to each coordinate!
The wind works like it does on the high seas dlc!

Large creations (most creations with complexity greater than 600) may not work as expected in the wind. Smaller creations tend to not have issues.
This is due to how the wind zones I use for this are cuboids and when overlapping them, there will always be non overlapping sections in which stronger wind blows. I cannot fix this, as it is a fundamental ‘flaw’ with cuboids.

Multiplayer does work. But be prepared for it to be laggy when you have more than 2 players. I will code some optimisations soon, but there is only so much I can do.

This mod is simply a proof of concept.