Balance Through Realism

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Author: Bruce_R

Last revision: 18 Mar, 2018 at 19:24 UTC

File size: 157.87 KB

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Description:

Compatible with Empire Divided and Desert Kingdoms DLC. Compilation of a series of minor mods to improve both game realism and balance. Individual mods also available on the same workshop if you want to pick and choose. Should work with and be overwritten by all other mods (loads at the top of the order, right after the Patch 17 Data Typos mod). All changes listed:

–200 man pikes: goes back to larger pike units as per the original Rome: Total War to increase their cost effectiveness.
–Pike tweakup: slightly increases pike maneuverability and frontal defence values to match Attila’s.
–Precursor javelin tweakdown: reduces precursor javelin stats so they are not more effective than Roman pila anymore (-3 AP damage, -5 to the vs cavalry bonus).
–Cav wedge revamp and Diamond wedge restore: brings Attila Total War bonuses for cavalry formations into game to make them not totally useless anymore.
–Multiplayer mob units: adds citizen units to multiplayer, including Steppe tribesmen to the horse factions, and Arab and African merc units to Seleucids, Egypt, and Carthage.
–Chariot turn nerf: reduces chariot maneuverability slightly so they are not easier to turn than horses.
–Barbarian spacing fix: Increases other barbarian melee infantry to the same spacing as falx- and rhomphaia arriers for consistency and to make barbarian units look slightly less disciplined. May make them slightly less effective on the charge.
–Dacian spacing upgrade: slightly decreases spacing of Dacian spear unit formations to keep their effectiveness from being impacted by the above (setting them aside more as spear specialists to offset slightly their lack of precursor javs). Also adds Cavalry Countertactics to Dacian Spears and Spear Warriors, same as Dacian Tribesmen.
–Thracian shield bonus: adds a small (10%) missile block chance to Thracian shields.
–Iceni ammo reload: increases ammo and reload speed a bit for Iceni chariots, so they are slightly less useless.
–Cav charge reflect discount: reduces cost of elite cavalry with the broken charge-reflect ability by 50 points to reflect that it doesn’t work.
–Vigiles upkeep: slight upkeep cost changes to make the Roman campaign upgrade from Rorarii to Vigiles worthwhile.
–Morale-fear tweak: restores Shogun 2 morale penalties for heavy recent casualties, increases fear effect slightly.
–Sling velocity tweakdown: reduces sling initial velocity from 60 to 50, to match historical measurements.
–Better First Cohorts: Fixes First Cohorts to bring their stats up to other cheaper legionary units, slightly increasing size on Eagle (Imperial) cohorts.
–Proven AI tweaks: Tweaks up CAI and BAI slightly by increasing the amount the AI can spend per turn on armies, and increasing the tactical sighting distance by 25%.
–No large onagers. All large onager units, an unrealistic, ahistorical unit with a negative effect on AI army builds, removed in campaign. All other siege equipment unaffected.

Net effect should be a slight nerf in some barbarian factions, Rome staying about the same, slight increase in effectiveness for some Hellenic factions.

Mods from this same workshop that this merges together:
Barb Spacing Tweakdown
Cavalry Wedge Revamp
Charge Reflect Discount
Chariot Tweakdown
Morale Fear Tweak
Multiplayer Mobs
Precursor Jav Tweakdown
Thracian Shield Bonus
200 Man Pikes
Better First Cohorts
Proven AI Tweaks
No Large Onagers

Discussion and more in-depth details on changes in the change notes, and can also be found here: http://forums.totalwar.com/showthread.php/165178-Balance-Thru-Realism-mod-an-inoffensive-collection-of-quick-fixes

My thanks to the creators of Packfile Manager for creating the editing tools used, and honga.net for supporting Total War game stats research.