Serious Sam HD: Beheaded Guys SNPCs

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Author: Wiseguy

Last revision: 18 Apr, 2017 at 03:03 UTC

File size: 23.59 MB

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Description:

Theres are not what you may call a full made-from-scratch SNPC, their heavily scripted combine soldiers which have custom sounds, custom weaponry, and custom abilities, they also hate combine that are not one of them, making them their own faction.

I tried to make these as game accurate as I could, the only innacuracy is (like in the thumbnail) the firecracker uses a shotgun-style weapon, it has a custom sound and ignites the victim for 3 seconds, rather than creating 3 projectiles to avoid.

Currently Includes: Beheaded Soldier, Beheaded Firecracker.

PLANNED:
Beheaded Bomber.
(Beheaded kamikaze is not working out, so I scrapped him.. Sorry.)

This was made mainly as a test of how much I have improved and how I can improve:
Things I have improved:
All NPC hooks have been put into ONE script rather than a bunch of them,
entities do not rely entirelly on global scripts to work, they are spawned from entities with controls some things they do rather than completelly being controlled by hooks.

Not all firecrackers have buzzsaws for heads, every beheaded has a chance to either spawn with a impaled head or a sawblade, sorry if the images misleaded you.. I don’t have alot of screenshots made currently.

The beheadeds are more likelly to spawn with a head, since their models don’t hold heads.. How can they see and get visual information as the lore says the heads are for if there is no heads?

Also, they hate combine and are a new faction who are only friendly to other beheadeds so they can be in npc battles with either faction

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Serious Sam HD Beheaded guys + playermodelSteam Workshop